|Card Trader Expense|
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
|Sleight of Hand
Can be used each time your Life Points decrease by 1500. You add a 7 Completed, that is hidden behind your wristband, to your hand.
- Incredible synergy within the deck
- Good overall offense and defense
- Reliant on our Spell/Trap cards to protect and destroy monsters
- Most of the monsters have below-average stats
This is a Machine beatdown deck with the potential to One-Turn Kill your opponent. Victory Viper XX03 and Lord British Space Fighter contain powerful effects that could turn the tide of the game. Our support cards both provide control and protection for these two monsters. Sleight of Hand is our top skill choice, since it synergizes well with our Machine monsters and provides extra power or defense that they need.
Support card choice explanation:
Twin-Barrel Dragon: 1700 Machine-type beater that has a 25% chance to destroy any card your opponent controls when Summoned.
Sergeant Electro: Although it only has weak base stats, its effect will force your opponent to deal with it. Use this effect to lockdown or bait out any set Spell/Trap cards your opponent has.
Enemy Controller: Versatile staple/filler card; Use this to negate attacks or go on the offensive.
Defensive card to weaken your opponent's monsters; The cost to keep it on board can trigger our Sleight of Hand skill.
Adhesion Trap Hole: Weakens your opponent's monsters. At times, it can allow you to bypass Mirror Wall.
Metalmorph: Can be activated during the Damage Step; Useful for getting over big monsters