Victory Viper - Sleight of Hand

Deck Rating:
Deck by Aeroxas
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
Sleight of Hand
Can be used each time your Life Points decrease by 1500. You add a 7 Completed, that is hidden behind your wristband, to your hand.
Deck Build
10 Monsters 5 Spells 5 Traps
Draw Simulator
Packs to pull to build this deck
Characters to farm to build this deck
Deck Strengths
  • Incredible synergy within the deck
  • Good overall offense and defense
Deck Weaknesses
  • Reliant on our Spell/Trap cards to protect and destroy monsters
  • Most of the monsters have below-average stats
Deck Summary


This is a Machine beatdown deck with the potential to One-Turn Kill your opponent. Victory Viper XX03 and Lord British Space Fighter contain powerful effects that could turn the tide of the game. Our support cards both provide control and protection for these two monsters. Sleight of Hand is our top skill choice, since it synergizes well with our Machine monsters and provides extra power or defense that they need.

Support card choice explanation:

Twin-Barrel Dragon: 1700 Machine-type beater that has a 25% chance to destroy any card your opponent controls when Summoned.

Sergeant Electro: Although it only has weak base stats, its effect will force your opponent to deal with it. Use this effect to lockdown or bait out any set Spell/Trap cards your opponent has.

Enemy Controller: Versatile staple/filler card; Use this to negate attacks or go on the offensive.

Mirror Wall:
Defensive card to weaken your opponent's monsters; The cost to keep it on board can trigger our Sleight of Hand skill.

Adhesion Trap Hole: Weakens your opponent's monsters. At times, it can allow you to bypass Mirror Wall.

Metalmorph: Can be activated during the Damage Step; Useful for getting over big monsters

Core Cards
Card Explanation

The strongest among the two core monsters. Read the effects yourself and you'll see why!

If this card destroys an opponent's monster by battle: Activate 1 of these effects.
● This card gains 400 ATK.
● Target 1 face-up Spell/Trap Card on the field; destroy that target.
● Special Summon 1 "Option Token". Its Type, Attribute, Level, ATK and DEF are always the same as this card, but it leaves the field if this card is no longer face-up on the field.

Ideally, you'll want 3 copies of this, but 2 copies are decent.

The second strongest among the two core monsters. Like Victory Viper XX03, it has the ability to summon Tokens and destroy Spell/Trap cards. However, its stats the same and therefore will require more support than Victory Viper XX03. The effect of declaring an additional attack can help clear monsters or deal more damage to your opponent.

Run 1-2 copies.

Power Capsule

Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.

This allows us to activate Victory Viper XX03's effects without having to destroy a monster by battle.

Run 2-3 copies.

Replacement/Tech Cards
Card Explanation

If you like the idea of having a Level 5+ monster to Tribute Summon, this card is a good choice. Not only is it a Machine-type, but it can survive multiple turns with its effect.

Other options include (but not limited to) Machine King, Barrel Dragon, and Fiend Megacyber.

Level 4 Machine-type beater, an alternative to Twin-Barrel Dragon and Lord British Space Fighter.


Can be activated during the Damage Step. Boost the ATK of a Machine-type monster by 500 points. Its effect to negate a Spell that targets the equipped monster can both be beneficial and detrimental.

Other options include (but not limited to) Inspiration, Rising EnergyStim-Pack, and Riryoku.

You can replace any of the Spell/Trap cards with this.

Dimension Gate

Tech card; Useful against decks like Relinquished and Harpies

4-Starred Ladybug of Doom

Tech card; It has a Flip effect that destroys Level 4 face-up monsters your opponent controls. Useful against decks that run multiple Level 4 monsters.

Tech card; Tribute this card to take control of all face-up Level 3 or lower monsters your opponent controls, such as Relinquished, Sonic Duck, and Yomi Ship.

Tech card; Usually a +1 one for you either way. If successful, it will negate the activation of your opponent's Spell card and destroy it. If it fails due to its own effect, your opponent loses one Spell card from their hand.

Cards that Counter this Deck
Card Explanation

Negates the activation of a monster's effect and destroys that monster.

A cheap alternative is Chivalry, found in Crimson Kingdom.

Decks that Counter this Deck