|Card Trader Expense|
- Toon Kingdom is a ridiculous card that protects Toon monsters from a huge number of threats. The targeting protection alone protects Toons from:
- Enemy Controller
- Mask of the Accursed
- Eliminating the League
- Wild Tornado, and more
- For non-targeting removal like the infamous Order to Charge, Kingdom still protects Toons by banishing a card from the top of your deck instead of destroying them. Kingdom even protects Toons from being destroyed by battle, so it's nearly impossible to defeat Toons head on.
- As an extension of the above, if your opponent cannot destroy Kingdom, it's essentially an automatic win. Toons are almost impossible to deal with if Kingdom is left unchecked.
- Toon Kingdom is searchable with Planet Pathfinder and An Owl of Luck. Crystal Seer can also be used to help dig through the deck, ensuring that the Toon player has access to Kingdom.
- Toons can attack your opponent directly, ignoring a huge amount of your opponent's resources. Cards like
- Yomi Ship
- Mirror Wall
- Dream Clown, etc. are all rendered completely useless.
- The deck has an extreme reliance on Toon Kingdom. Kingdom is the center of the deck, the deck is completely powerless if Kingdom is destroyed. Decks which run a lot of destruction can destroy Kingdom even with Magic Reflector to protect it, such as:
- Storm + Wild Tornado
- Endymion the Master Magician
- Lost Blue Breaker
- Although Kingdom protects from a giant number of threats, a few cards still work through Kingdom, including:
- Sphere Kuriboh
- Windstorm of Etaqua
- Mirror Wall
- Kingdom requires banishing from deck to activate it and to protect Toons from being destroyed. Aggressive decks can force the Toon player to deck out if the game goes on long enough.
- The vast majority of Toon monsters require life points to attack. Decks that can deal damage quickly or inflict burn damage can lower the Toon player's life points too low to attack.
With the level cap raised to 40, new reward cards were added that turned Toons into a meta threat overnight. More specifically, Toon Kingdom was added, which provides an unprecedented level of protection for Toons. Under Kingdom, Toon monsters cannot be targeted by card effects and can save themselves from destruction, which makes your Toons practically invincible. Combined with the ability to attack directly with Toon monsters, the deck is a menace that a large portion of the metagame simply cannot deal with. It is a very polarizing deck; opposing decks that include heavy spell/trap destruction can blow straight through Toons, but those that do not simply have no way to defeat Toons once they get Kingdom up.