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Sorcerer Supreme

Deck by Dreke13
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense

None

None
Deck Skill
Character Skill
Power of Dark
Begin Duel with the Field Spell Yami activated.
Deck Build
5 13 11 1
UR SR R N
Monsters: 17
Spells: 6
Traps: 7
Monster Card
Card Rarity Quantity
Endymion, the Master Magician
Endymion, the Master Magician
Endymion, the Master Magician
ATK: 2700 DEF: 1700

You can Special Summon this card (from your hand or Graveyard) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell Card in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Spell Card, then target 1 card on the field; destroy that target.

SR 1
Skilled Red Magician
ATK: 1600 DEF: 1600

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.

SR 1
Magical Plant Mandragola
Magical Plant Mandragola
Magical Plant Mandragola
ATK: 500 DEF: 200

FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.

N 1
Blast Magician
Blast Magician
Blast Magician
ATK: 1400 DEF: 1700

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.

R 1
Magical Exemplar
Magical Exemplar
Magical Exemplar
ATK: 1700 DEF: 1400

Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.

SR 1
Magical Marionette
Magical Marionette
Magical Marionette
ATK: 2000 DEF: 1000

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.

R 1
Shadowslayer
ATK: 1400 DEF: 200

If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.

R 1
Gil Garth
Gil Garth
Gil Garth
ATK: 1800 DEF: 1200

This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

SR 1
Dark Magician
ATK: 2500 DEF: 2100

The ultimate wizard in terms of attack and defense.

UR 1
Dark Magician Girl
ATK: 2000 DEF: 1700

This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

UR 1
Sphere Kuriboh
ATK: 300 DEF: 200

When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

UR 1
Gravekeeper's Spear Soldier
ATK: 1500 DEF: 1000

If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

R 1
Neo Aqua Madoor
Neo Aqua Madoor
Neo Aqua Madoor
ATK: 1200 DEF: 3000

The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

R 1
Blue Dragon Summoner
Blue Dragon Summoner
Blue Dragon Summoner
ATK: 1500 DEF: 600

If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.

SR 1
Mei-Kou, Master of Barriers
ATK: 1700 DEF: 600
You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target.
SR 1
Maiden of Macabre
Maiden of Macabre
Maiden of Macabre
ATK: 1700 DEF: 0

Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it.

R 1
Double Coston
ATK: 1700 DEF: 1650

This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

UR 1
Spell Card
Card Rarity Quantity
Magical Citadel of Endymion
Magical Citadel of Endymion
Magical Citadel of Endymion

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

SR 1
Sage's Stone

If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.

SR 1
Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

SR 2
Anti-Magic Arrows

At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.

SR 1
Sword of Deep-Seated
Sword of Deep-Seated
Sword of Deep-Seated

Increase the ATK and DEF of a monster equipped with this card by 500 points. When this card is sent to the Graveyard, place it on top of your Deck.

R 1
Trap Card
Card Rarity Quantity
Curse of Anubis

Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.

R 1
Michizure

Activate only when a monster is sent from the field to your Graveyard. Select and destroy 1 monster on the field. (You can activate this card during the Damage Step.)

UR 1
Chivalry
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.
R 1
Magician's Circle

When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position.

SR 2
Trap Jammer

When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.

R 1
Pitch-Black Power Stone
Pitch-Black Power Stone
Pitch-Black Power Stone

Activate this card by placing 3 Spell Counters on this card. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.

R 1
Draw Simulator