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SD LV33 | Farming Deck #2 | Balance REBD

Deck by Aeroxas
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Extra Deck
Draw Simulator
Packs to pull to build this deck
Deck Strengths
  • Consistent
  • Works well against Spirit Monsters
  • High Score (7000+ Duel Assessment Points)
Deck Weaknesses
  • Hardly any room for adjustments if using the skill Balance.
  • No Pot of Benevolence as a safety net.
  • Comprised of expensive and event-exclusive cards
Deck Summary

Description:

This is a deck I use to farm gate keys at Stage 33-38. I have two separate decks, each made for certain matchups. I use the skill Balance to guarantee two Monsters, one Spell, and one Trap card in my opening hand.

Which decks to use this against:

  • Flips For Real
  • Magical Hats
  • Spirit Monsters

Card Choices:

Dimension Gate, Red-Eyes Spirit: Use this as a "counter" against Mystic Box in the Spirit Monsters deck.

Blue Dragon Summoner: Used to search Red-Eyes B. Dragon.

Black Dragon's Chick: Used to Special Summon Red-Eys B. Dragon.

Dark-Piercing Light: Mostly for the Flips For Real deck. Can be used for the others.

Fusion Package (Black Dragon's Chick, Red-Eyes B. Dragon, Meteor B. Dragon, Fusion Gate): You can replace this with any other Fusion or Ritual Package, as long as you can bring Gravekeeper's Vassal's ATK to over 9,999. I chose this because Red-Eyes Spirit is an easy way to bring Red-Eyes B.Dragon back if I failed to protect it.

Strategy:

  • On the last turn, you should at least have one Red-Eyes B. Dragon on the field.
  • If you haven't already, Fusion Summon Meteor B. Dragon.
  • Normal Summon Gravekeeper's Vassal.
  • Activate Secret Pass to the Treasures and your copies of Union Attack, targeting Gravekeeper's Vassal for both effects.
  • Enter the Battle Phase and attack directly with Gravekeeper's Vassal to end the Duel.

Spirit Monsters: Summon Red-Eyes B. Dragon as soon as possible. Set and prepare your Interdimensional Matter Transporter or Red-Eyes Spirit to counter Mystic Box. The highest monster it has is at 2,200 ATK, so you should be fine.

Flips for Real: AI will always set their monsters. Avoid summoning your Red-Eyes B. Dragon and Meteor B. Dragon until you've drawn your Dark-Piercing Light.

Magical Hats: AI will always set their monsters. Avoid summoning Red-Eyes B. Dragon and Meteor B.Dragon until all their Spell/Trap card zones are all occupied. The threats are the Storm + Wild Tornado/Dark Coffin combo. Only attack when they have more than one monster to avoid triggering Magical Hats.

Core Cards
Card Explanation

Delivers the final blow and allows us to achieve the "Victory by Effect Damage Only" bonus. Works great with Union Attack since the Battle Damage is converted to Effect Damage first.

Required for Gravekeeper's Vassal to attack directly.

Only one copy is needed.

Union Attack

Used to boost Gravekeeper's Vassal's ATK.

 

Run enough copies to raise the ATK over 9,999.

Replacement/Tech Cards
Card Explanation

Alternative to Gravekeeper's Vassal. If you plan on using this, do the following adjustments:

-2 Union Attack

+1 Gift of the Martyr (use this on Meteor B. Dragon)

+1 Riryoku (use this before activating Gift of the Martyr)

Alternative for Twister.

Polymerization

Alternative to Fusion Gate.

Can be used instead of Shield & Sword, just as long as you can increase Labyrinth Wall's ATK by 450 and above.

Other options: Reinforcements, Lucky Iron Axe, Black Pendant

Alternative to Dimension Gate and Red-Eyes Spirit. Will not protect you from direct attacks if it was the only monster you had on the field.

Alternative to Red-Eyes Spirit and Dimension Gate.