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Red-Eyes Burst

Deck Rating:
8
Deck by Xavier Shuzen
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Duel, standby!
Gives 1 more card in each player's starting hand.
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Peak Performance
Begins Duel with the Field Spell Mountain activated.
Restart
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
Deck Build
11 Monsters 5 Spells 4 Traps
Draw Simulator
Deck Strengths
  • The strength of this deck lies in the ability to Special Summon Red-Eyes B. Dragon quickly from the hand or the graveyard, through the use of Red-Eyes Spirit, Black Dragon's Chick, and Tribute Doll. This allows the deck to play highly aggressively.
  • The deck is also highly synergistic, with Red-Eyes being searchable with Blue Dragon Summoner, able to be discarded with Vanguard of the Dragon OR with Last Gamble, and Special Summoned by Red-Eyes Spirit or by the effect of Black Dragon's Chick. This synergism allows the deck to play quite consistently.
  • Vanguard of the Dragon becomes 2000 ATK after a single discard, or 2200 ATK in Peak Performance variants, which allows it to destroy most monsters in battle without needing Spell/Trap card support.
  • If your opponent is able to destroy Red-Eyes B. Dragon, you can use Red-Eyes Spirit to revive it.
  • While the deck is highly aggressive, there is a a strong control aspect in the deck due to the presence of Champion's Vigilance, which allows you to prevent your opponent from stabilizing or establishing a threat on the board.
  • Enemy Controller allows you to manipulate your opponent's side of the field, and also lets you tribute Blue Dragon Summoner to search for Red-Eyes B. Dragon.
  • Stamping Destruction allows for targeted Spell/Trap removal, while also inflicting burn damage to the opponent.
  • Peak Performance is not strictly necessary to the success of the deck, due to Vanguard of the Dragon being able to increase its own ATK. This means that your opponent may waste removal on your field spell while leaving your backrow unopposed.
  • The deck can use Stamping Destruction to destroy Harpie's Hunting Ground, and can chain Enemy Controller and Red-Eyes Spirit to the activation of Harpie's Hunting Ground or other Spell/Trap removal, which helps the matchup against Harpie decks.
Deck Weaknesses
  • Outside of Vanguard of the Dragon, all of your monsters have low ATK, with Red-Eyes B. Dragon having relatively low ATK for a boss monster. This means that the deck heavily invests in Vanguard of the Dragon for field presence.
  • Order to Charge, which is played in many common decks, can destroy Vanguard of the Dragon and prevent you from discarding Red-Eyes B. Dragon.
  • The deck relies on Champion's Vigilance for negation. If you are unable to summon Red-Eyes B. Dragon, then you are unable to negate the summon or activation of your opponent's cards.
  • Because of the limited amount of removal, the deck struggles against dedicated control decks such as Weevil Burn if you are unable to win the game quickly.
Deck Summary

This deck functions similarly to the Kaibaman deck, with the exception of using the Red-Eyes engine, which is arguably more synergistic. The goal of this deck is to burst the opponent down by using Red-Eyes B. Dragon, Vanguard of the Dragon, and Stamping Destruction to clear the opponent's field and kill the opponent as quickly as possible.

The main variants of this deck are Peak Performance, which increases the ATK of your Dragon-type monsters by 200 points, allowing you to push for more damage or give you a more favorable advantage in battle, Restart/Duel Standby, both of which allow you to assemble your combo pieces more efficiently, and Last Gamble, which gives you the opportunity to score a large push near the end of the game.

It should be noted that, when playing a Last Gamble variant of the deck, the provided deck build may be insufficient to secure the victory in the losing position. To supplement this variant of the deck, it is recommended to use Storm and Wild Tornado, which will allow you to clear the opponent's side of the field.

Core Cards
Card Explanation

Vanguard of the Dragon essentially serves as your field presence and turbo engine. You want to discard Red-Eyes to allow Red-Eyes Spirit to become live, giving you solid burst potential. With Peak Performance, Vanguard of the Dragon is 1900 ATK, and 2200 ATK after one discard. Vanguard of the Dragon can also Special Summon Red-Eyes B. Dragon from the graveyard if it destroyed by an opponent's card effect, although this is a fringe benefit and is unlikely to occur outside of 4-Star Ladybug of Doom.

3 copies are required.

Red-Eyes B. Dragon is the core card in this deck that makes all of your other cards live. Red-Eyes Spirit can revive it if it was destroyed or discarded due to Vanguard of the Dragon, it can be Special Summoned from the hand with Black Dragon's Chick and Tribute Doll, and it can be searched from the deck with Blue Dragon Summoner. While it does not tend to contest well with other large monsters due to its middling ATK, it is arguably the fastest to summon, and lends to the deck's burst potential.

At least 2 copies are required.

Stamping Destruction

Because you want to kill your opponent as quickly as possible, getting rid of their set Spell/Trap cards is vital to ensuring an OTK. Stamping Destruction allows for targeted removal of the opponent's backrow while also inflicting chip damage, which can help to put the opponent into range.

2 copies are highly recommended.

Enemy Controller

Enemy Controller is arguably the most useful, and splashable, card in the game, allowing you to prevent attacks and switch monsters to a more vulnerable Defense Position, or steal an opponent's monster to attack for game. Notably, it checks Relinquished decks by allowing you to steal it before it absorbs one of your monsters, returning it to you opponent with 0 ATK. It also allows you to forcefully tribute your Blue Dragon Summoner, letting you tutor Red-Eyes B. Dragon while interrupting your opponent's turn.

3 copies are highly recommended.

Champion's Vigilance ensures that your opponent is unable to use Spell/Trap effects to prevent your winning push, or summon a monster that can contest your Red-Eyes B. Dragon.

At least 2 copies are highly recommended.

Replacement/Tech Cards
Card Explanation
Storm

Storm allows you to destroy multiple Spell/Trap cards in a single action, giving you the potential to destroy more Spell/Trap cards than Stamping Destruction. You are able to chain Red-Eyes Spirit and Enemy Controller to the activation of Storm, allowing you gain card advantage over your opponent.

Recommended if you are using the Last Gamble variant.

Twister

Twister is also an acceptable form of single-target
Spell/Trap removal. Though you can only target face-up Spell/Trap cards at the cost of 500 Life Points, you can activate it without needing to control a Dragon-type monster.

Best used if you are running Storm, Wild Tornado allows you to gain card advantage off of Storm by destroying opponent's monsters that may be preventing you from securing the win. Again, it also serves as serviceable single-target Spell/Trap removal.

Recommended if you are running the Last Gamble Variant.

Divine Wrath is able to negate the one battle trick that Champion's Vigilance is unable to prevent: Sphere Kuriboh. Assuming you are able to control your opponent's backrow, Divine Wrath is a perfectly justifiable replacement for Champion's Vigilance.

• Using Divine Wrath in the Last Gamble variant can be unreliable. Since you are often relying on Storm to clear the opponent's backrow, you cannot use Divine Wrath to negate Sphere Kuriboh on the same turn that you use Storm.

Cards that Counter this Deck
Card Explanation

Unless you are running Divine Wrath, no card in the deck is able to prevent Sphere Kuriboh from stopping your winning push, which can give your opponent a chance to stabilize. Red-Eyes B. Dragon is especially vulnerable in Defense Position, compared to most boss monsters.

If this card becomes popular in the Dark Necrofear/Doomdog Octhros deck, it is able to defeat Red-Eyes B. Dragon, while also being immune to Enemy Controller. It can only be countered with Champion's Vigilance, or by destroying it using Wild Tornado with Storm.

Divine Wrath is able to negate the activated effects of Vanguard of the Dragon, Blue Dragon Summoner, and Black Dragon's Chick, preventing your engine from going off or being able to turbo out Red-Eyes B. Dragon. It should be noted that, even though Vanguard of the Dragon will be destroyed, Red Eyes B. Dragon will still be sent to the graveyard, allowing you to Special Summon it with Red-Eyes Spirit.