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Phoenix Red Ninja beatdown

Deck by Hot5hot
Deck Overview
Deck Consistency
Pack Expense
Deck Skill
Character Skill
Beatdown!
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn.
Beatdown!
This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn.
Deck Build
2 5 8 5
UR SR R N
Monsters: 11
Spells: 6
Traps: 3
Monster Card
Card Rarity Quantity
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
ATK: 2400 DEF: 1600

During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

UR 2
Red Dragon Ninja
Red Dragon Ninja
Red Dragon Ninja
ATK: 2400 DEF: 1200

When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use the effect of "Red Dragon Ninja" once per turn.

R 3
Fire King Avatar Yaksha
Fire King Avatar Yaksha
Fire King Avatar Yaksha
ATK: 1800 DEF: 200

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

R 3
Planet Pathfinder
ATK: 1000 DEF: 1000

You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

N 3
Spell Card
Card Rarity Quantity
Fire King Island
Fire King Island
Fire King Island

If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

R 1
Super Rush Headlong

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

SR 2
Molten Destruction
Molten Destruction
Molten Destruction

All FIRE monsters gain 500 ATK and lose 400 DEF.

SR 1
Card of the Soul
Card of the Soul
Card of the Soul

Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.

N 2
Trap Card
Card Rarity Quantity
Jar of Avarice

Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.

R 1
Wild Tornado

Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.

SR 2
Draw Simulator
Deck Summary

Using planet finder to find either molten destruction or FKI to be drawn to the hand or even both.

Use FKI to use Phoenix Stratergy or use Molten for a pure beatdown. Combining both can be done but being wary of FKI effect. 

Card of the soul helps to draw Phoenix. 

Jar of Avarice helps to bring monsters back to your graveyard as you'll be using Fire Ninja Yakasha to use his effect if destroyed.

Red Ninja is a nice backup plan to easily summon and use his effect if another Ninja is in graveyard.