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You will start the Duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian." In addition, you will start the duel with "Sanga of the Thunder", "Kazejin", and "Suijin" on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field.
- Very straightforward to pilot
- Relatively cheap
- Flexible decklist
- Quick farm when run with maximum draw power
- High consistency
- Requires Union Attack to get full points
- Requires cards from multiple sources
Yami Bakura's Level 40 Deck, Evil Incarnate, packs a lot of backrow threats that must be considered when attempting to farm. The two biggest standout threats are Tribute to the Doomed, which has the potential to destroy any monster you control, and Sakuretsu Armor, which destroys a monster that declares an attack. This is backed up by the inability to protect ourselves with our own backrow due to Nobleman of Extermination, which can wipe standard protection Spell/Trap cards such as Riryoku Field. The biggest weakness of Bakura's deck is that he cannot field any monster above 2100 ATK, and the fact that he only runs 2 copies of Tribute to the Doomed. As such, this guide will go over farming him using Elements Unite! which allows us to start with 3 monsters above 2100 ATK. The only way Bakura can clear them is with Tribute to the Doomed, which he can only use twice, meaning we can stall out using our third elemental god for the entire game.
What is Elements Unite!?
Elements Unite! is a Paradox Brothers skill which is obtained at Level 3. It allows you to start with the three elemental gods, Suijin, Kazejin, and Sanga of the Thunder on the field with their effects and ability to attack negated, as well as only Gate Guardian in hand and 500 starting LP. This is an extremely effective farming skill against many Legendary Duelists, and Bakura is no exception. Against most Legendary Duelists, you would summon Gate Guardian on your first turn in order to have an insurmountable threat to stall the game; however against Bakura we don't need anything with that high attack, and instead we'll keep the three elemental gods as fodder. Two of them will likely die to Tribute to the Doomed over the course of the game, and the third will be used to boost Gravekeeper's Vassal's ATK at the end of the game.
How to Play
The deck is extremely simple to play and there is very little that can go wrong until the last turn. Our biggest problem is making sure we have enough draw power to ensure that we deck out before Bakura does to ensure both Comeback Victory and having all of our last combo cards. As such, the default decklist here has an extreme amount of draw power in Shard of Greed and Jar of Greed as well as the ability to shuffle cards back into either deck with Pot of Benevolence; this is overkill. Feel free to run this much draw power if you want, but if you don't actually have these cards don't worry. As long as you have enough cards to thin your deck or enlarge Bakura's by 6 cards total, you should be fine.
Over the course of the duel, there's very little you actually have to do besides play Goblin's Secret Remedy and Hieroglyph Lithograph when you can, which will both bring you to 100 LP and enlarge your hand size to 7. Make sure to keep your elemental gods in defense position to avoid Zoma the Spirit crashing. Make sure to play your Field Spell in face-up position so it can't be destroyed by Nobleman of Extermination, and activate your draw cards when you get them. Feel free to toss Gate Guardian if your hand is too big (unless you substitute in a Ritual Summon); you will not be playing it. Important: do not set any of your last turn combo Spell/Trap cards, because the first thing you will do on your final turn is Storm.
Once both Tribute to the Doomed have been played, and if his field is full and he doesn't have Heavy Knight of the Flame, you can summon Twin-Headed Thunder Dragon, even if it isn't the last turn (Heavy Knight of the Flame can banish Fusion/Ritual/Special Summons). It is preferred to summon your Fusion before the last turn so that it can be Flip Summoned if Book of Moon is played on the last turn. On your final turn, your field should have 1 elemental god and 1 Twin-Headed Thunder Dragon in your monster zone, and 1 Field Spell as well as any set Spell/Trap cards you might have. Fill up the rest of your Spell/Trap zone until there is 1 vacant spot left and Storm away all of Bakura's backrow. You can also use Straight Flush, although there will be some games he doesn't fill up his backrow (uncommon), or Release Restraint Wave combined with any Equip Spell. If he activates Book of Moon in response to your Storm, Flip Summon any monster that now may be facedown into attack position. Summon Gravekeeper's Vassal and activate Secret Pass to the Treasures as well as both copies of Union Attack and attack directly for 10k Effect Damage.
If Bakura doesn't use Tribute to the Doomed, you can Special Summon Gate Guardian alongside your Fusion Summon. If he only uses 1, you'll have to Tribute Summon with Thunder Dragon before you Fusion Summon to make space.
Note: The fusion summon, draw cards, and counter-traps are flexible. Here's some guidelines to help:
Fusion Summon: Base ATK >= 2350
Since the elemental god's lowest ATK is 2400 (Kazejin), you need a Fusion Summon with at least 2250 ATK. Any Fusion Summon that you have that is glossy should be played in this slot. If you only have 1 of the pieces, just use a fusion substitute such as Goddess with the Third Eye, Versago the Destroyer, Mystical Sheep # 1, The Earth - Hex-Sealed Fusion, or Beastking of the Swamps. You will not be playing any of the components so it doesn't matter if they're glossy or not. Other cheap recommended Fusions include Bickuribox, Crimson Sunbird, Gaia the Dragon Champion, Thousand Dragon, and Labyrinth Tank.
Instead of a Fusion Summon, especially if you don't run Fusion Gate, you can run a Ritual Summon. Same rules apply where you need to hit 2250 ATK minimum, but make sure you hold on to Gate Guardian to use as the Tribute.
Draw Power: +6 total card differential
This +6 can either be made up of drawing from your own deck or shuffling back into Bakura's. Notable draw cards include Shard of Greed (+2), Jar of Greed, Crystal Seer, Skelengel, Dark Mimic, Blizzed, Defender of the Ice Barrier, Thunder Dragon (+2), Gather Your Mind, and Cards from the Sky(+2). You can also use shuffling cards such as Pot of Benevolence (+2), Tour Bus from the Underworld, and Keldo (+2).