GamePress
Deck by Barrabaja
Deck Skill

This deck requires no particular skill to be used effectively.

Deck Build
5 8 5 2
UR SR R N
Monsters: 9
Spells: 9
Traps: 2
Monster Card
Card Rarity Quantity
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
ATK: 2400 DEF: 1600

During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

UR 2
Goka, the Pyre of Malice
ATK: 2200 DEF: 1900

If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase.

SR 1
Heavy Knight of the Flame
Heavy Knight of the Flame
Heavy Knight of the Flame
ATK: 1800 DEF: 200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

SR 2
Fire King Avatar Yaksha
Fire King Avatar Yaksha
Fire King Avatar Yaksha
ATK: 1800 DEF: 200

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

R 3
Sphere Kuriboh
ATK: 300 DEF: 200

When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

UR 1
Spell Card
Card Rarity Quantity
Fire King Island
Fire King Island
Fire King Island

If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

R 2
Super Rush Headlong

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

SR 2
Card of the Soul
Card of the Soul
Card of the Soul

Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.

N 2
Tribute to the Doomed
Tribute to the Doomed
Tribute to the Doomed
Discard 1 card, then target 1 monster on the field; destroy it.
UR 2
Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

SR 1
Trap Card
Card Rarity Quantity
Wild Tornado

Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.

SR 2
Draw Simulator