Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Harpies' Hunting Ground
Begin Duel with the Field Spell Card "Harpies' Hunting Ground" on the top of your deck.
Deck Build
7 7 3 3
Monsters: 11
Spells: 7
Traps: 2
Monster Card
Card Rarity Quantity
Knight of the Red Lotus
Knight of the Red Lotus
Knight of the Red Lotus
ATK: 2100 DEF: 1800

If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.

Blazing Inpachi
Blazing Inpachi
Blazing Inpachi
ATK: 1850 DEF: 0

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.

Sonic Duck
ATK: 1700 DEF: 700

A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.

Harpie Lady
ATK: 1300 DEF: 1400

This human-shaped animal with wings is beautiful to watch but deadly in battle.

Spell Card
Card Rarity Quantity
Order to Charge

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.

Heart of the Underdog
Heart of the Underdog
Heart of the Underdog

During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.

Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Trap Card
Card Rarity Quantity
Mirror Wall

Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.

Draw Simulator
Packs to pull to build this deck
Characters to farm to build this deck
Seto Kaiba
Deck Strengths
  • Consistent. Doesn't rely on multiple card combos to be successful
  • Has overall great matchups against many meta decks
  • Swarming multiple monsters with Lotus makes it very difficult for the opponent to deal with
  • Backrow destruction comes assist the swarming
Deck Weaknesses
  • If Harpies' Hunting Ground is destroyed, you lose your raw power and backrow removal. However, your opponent usually use up 1 card such as De-Spell, Twister, or Storm, so pure beatdown can overwhelm the remaining cards they have, especially with Order To Charge and Enemy Controller
  • Weak to Red-Eyes Zombies which swarms with 2400 ATK monsters with Beatdown and doesn't rely on backrow protection
Deck Summary


With Knight of the Red Lotus released, Harpies have been stronger than ever. Acting as a better Gravekeeper's Chief except with normal monsters, it can help you take control of the field easily and turn games around. Backrow destruction along with high ATK monsters and monster removal cards makes this deck a very consistent deck, doing very well against most matchups, even matchups that were once bad such as Handless Swift Gaia and Weevil Burn because of Lotus. Without Lotus (regular Harpies), I personally have a 45% win rate in Platinum but a 85% with 2 Lotus.

Beaters and Support Cards

To start off, the normal monsters, Sonic Duck and Blazing Inpachi (or another high beater like Dunames), are used for beatdown, overwhelming most lvl 4 and 3 monsters your opponent controls. Support cards for them including Order To Charge, Enemy Controller, and Mirror Wall. Order to Charge destroys troublesome monsters like Relinquished, Barrel Dragon, and Gravekeeper's monsters. In case you don't have any normal monsters, Mirror Wall is to protect your monsters from high ATK monsters like Swift Gaia or 3-Star Demotion; protecting your monsters without sacrificing them with Order To Charge allows you to tribute summon Lotus safely. Enemy Controller is also another card to protect your monsters, but often if not as often, using it offensively for lethal or monster removal a good play as well. When you have multiple monsters on the field, either from normal summoning or via Lotus, you can tribute take and proceed for lethal. Sometimes against 3SD you may want to take control of their Joan and destroy their second Joan or Barrel Dragon for example. Heart of the Underdog helps you draw monsters until you have a support card.

Harpie Lady

3 vanilla Harpie Ladies have great synergy with the rest of the deck while allowing you to pop backrow. Usually, you will want to pop cards you think are Mirror Wall, Michizure, or anything that can't activate in response to destruction and still be effective. For example, popping off an Enemy Controller might not do much because they can chain it and prevent you from attacking. It is also compatible with both Order to Charge and Lotus.

Knight of the Red Lotus, the MVP of this Deck

Finally, Knight of the Red Lotus has complete synergy and power with the rest of the deck. 2100 ATK may not seem like much but it's just enough to get over common monsters such as Flash Assailant and Cocoon. In addition to that, you can simply bring back the monster you used to tribute summon, such as a Sonic Duck. The big part about Lotus in Harpies is that it allows you special summon your Harpies and reuse Harpies' Hunting Ground to destroy another spell/trap. This can be devastating for most decks and may be the reason why people disconnect after Red Lotus is summoned. Also it can summon a lvl 4 or lower monster every single turn, so it can play around Yomi Ship, Mirror Wall, and other passive cards. And one bonus that has helped turn games around a lot if being able to special summon it if you have exactly 3 normal monsters in your graveyard. It sounds like a difficult condition but it actually happens very often when your monsters are destroyed while trading Econs, Windstorms, and Mirror Walls. When this does occur, you can turn games around by summoning 3 monsters in one turn: special summon Lotus, use Lotus to special summon a normal monster, and then summon another monster. Sometimes it's good to purposely send your normal monsters into the Graveyard so you have 3 by using Order To Charge and Enemy Controller tribute take, because you can special summon Lotus afterward and bring back the normal monster you just sacrificed. Lotus is the reason why Heart of the Underdog was included, since HotD can help you draw until Lotus or spell/trap.


The deck has multiple ways to answer to threats, and this is why this is a tier 1 deck and got me to King of Games easily. And due to consistency of not relying on a small handful of cards, this deck is also good in tournaments, which I won one recently with only 1 loss out of 11 Best out of 3 games.

Core Cards
Card Explanation
Knight of the Red Lotus

The MVP of this deck. Acts as a better Gravekeeper's Chief except with normal monsters. High stats, multiple ways to summon, swarm potential, and backrow removal with Harpie Lady special summon. 1 Lotus is workable. A 2nd Lotus can be replaced with Soul Resurrection or another normal beater like Great Angus.

1900 ATK under Harpies' Hunting Ground and a normal monster. The big beater of this deck

Blazing Inpachi

1850 ATK is highest among non-boosted normal monsters. Doesn't get weakened if HHG is destroyed

All-in-one card: normal monster, backrow removal

Powerful monster removal. Removes both troublesome monsters like Relinquished and high ATK monsters like Barrel Dragon. Great card in mirror match when used with Enemy Controller.

Heart of the Underdog

Draw power for this deck to help replenish monsters and support cards

Enemy Controller

Arguably the best card in the game at the moment due to flexibility -- block an attack, tribute take to go for game, or tribute take and combo with Order To Charge or tribute summoning with Knight of the Red Lotus.

Excellent protection card and monster removal if your opponent decides to attack.

Replacement/Tech Cards
Card Explanation
Great Angus

Use this if you don't have Blazing Inpachi or Dunames. If you don't have this, you can use Master Kyonshee.

Flexible trap and can be used to replace any missing spells/traps.

Decent replacement for Enemy Controller. But in Harpie mirror matches you can destroy your own Security orb using their field spell (Chain 2) to destroy a monster of your choice.

Dimension Gate

Powerful card that has multiples uses. Can reset the battle position of a monster you control, steal a monster permanently when combo'd with Enemy Controller, or protect from a monster destruction or steal effect such as Enemy Controller, Relinquished, Eliminating the League, and many other cards. A good tech card -- would replace either Heart of the Underdog or Mirror Wall depending on the deck.

Good tech card and replacement for 2nd Lotus because it allows for swarming special summons and lets you re-use Harpies' Hunting Ground's effect when you special summon Harpie Lady