|Card Trader Expense|
- Straightforward and simple to pilot
- Not extremely expensive; The Golden Apples can be replaced with other cards (see below)
- Reasonably consistent
- Can be overwhelmed by enormous ATK monsters with unlucky draws
- No room for Fusion/Ritual Summons to boost Assessment Score
- Possibility of Summoner of Illusions (or Mystical Beast of Serket) and Trap Jammer being last card
Paradox's Level 50 deck runs significantly more threatening cards than the Level 40 deck. While it is still susceptible to Unhappy Girl Lockdown, we must make some modifications from the Level 40 version to address the additional threats of enormously high ATK monsters and Widespread Ruin. In order to address the high ATK monsters, we will be running a plethora of defensive healing traps, allowing us to avoid attacking and instead letting Paradox attack into The Unhappy Girl. This also prevents losing monsters to Widespread Ruin, and has the added benefit of being Skilless, since you do not need Holy Guard to attack into Paradox.
What is Unhappy Girl Lockdown?
If you are unfamiliar with The Unhappy Girl farm decks, the basic premise is using The Unhappy Girl's effect to prevent your opponent's monsters from being able to attack or change battle position, rendering them useless. You can also search The Unhappy Girl via Rai-mei's effect if you do not draw The Unhappy Girl in your starting hand. This lockdown should be maintained until the final turn when you can perform Special Summons combined with either Gravekeeper's Vassal or Piranha Army to deal over 10k damage to your opponent.
How to Play
The deck is very straightforward to pilot; once you draw The Unhappy Girl, summon her and keep her in attack position, while protecting her with defensive Traps such as Enchanted Javelin and Nutrient Z. Make sure to keep enough defensive Traps Set to be safe without completely clogging up your backrow; you'll need space to play Spells/Traps later. If you do not start with The Unhappy Girl, set Rai-mei to activate her effect and allow her to be destroyed by battle, allowing you to search The Unhappy Girl from your deck. Make sure to only keep 1 copy of The Unhappy Girl on the field at all times (unless you're using Mystical Beast Serket); you'll need the other two Monster Zones for your last turn. If you open up with The Golden Apples and no copies of The Unhappy Girl, set The Golden Apples and summon the Malus Token from taking Battle Damage in defense position to stall until you can draw The Unhappy Girl. If you do end up activating The Golden Apples, make sure you destroy them before your final turn by trading 1-for-1 with the original monster you attacked; chances are it will be destroyed with Widespread Ruin anyways. Note that Paradox can still get over the Malus Token using Riryoku or Magnum Shield.
On your second to last turn, Set Summoner of Illusions (or Tribute Summon Mystical Beast of Serket if you're running that) and Trap Jammer if you haven't already. On your final turn, Normal Summon Gravekeeper's Vassal in your last remaining monster zone, Flip Summon Summoner of Illusions to Special Summon Blue-Eyes Ultimate Dragon or Master of Oz (or use Mystical Beast of Serket and Temple of Kings' effects), activate Secret Pass to the Treasure and both copies of Union Attack on Gravekeeper's Vassal, and attack directly with Gravekeeper's Vassal for over 10k Effect Damage. If Paradox activates Widespread Ruin in response to your direct attack, negate it with Trap Jammer.
Note: the recommended skill for this deck is Restart, as it will provide the highest chance of starting with The Unhappy Girl or The Golden Apples alongside defensive traps. This is not required, however, and you can run this deck with no skill if you're looking to farm skills or other characters. It will only give you a boost to consistency. Other viable consistency boosting skills include Destiny Draw, Duel, standby!, and Grit.