L40 Bandit Keith Farm - Chaos Command Magician

Deck by Corsails
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Deck Build
0 8 8 4
Monsters: 10
Spells: 9
Traps: 1
Monster Card
Card Rarity Quantity
Chaos Command Magician
ATK: 2400 DEF: 1900

Negate the effect of a Monster Card that targets this 1 card.

SR 3
The Hunter with 7 Weapons
ATK: 1000 DEF: 600

When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.

SR 3
Field-Commander Rahz
Field-Commander Rahz
Field-Commander Rahz
ATK: 1600 DEF: 1200

When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.

N 3
Gravekeeper's Vassal
ATK: 700 DEF: 500

Any battle damage this card inflicts to your opponent is treated as effect damage instead.

R 1
Spell Card
Card Rarity Quantity
System Down
System Down
System Down

Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.

R 3
Acid Rain
Acid Rain
Acid Rain

Destroy all face-up Machine-Type monsters on the field.

R 3
Union Attack
Union Attack
Union Attack

Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.

SR 2
Secret Pass to the Treasures

Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

N 1
Trap Card
Card Rarity Quantity
Windstorm of Etaqua

Change the battle positions of all face-up monsters your opponent controls.

R 1
Draw Simulator
Packs to pull to build this deck
Deck Strengths
  • Plenty of options to clear Keith's field and prevent a tribute summon. 
  • Chaos Command Magician is an easy to summon win condition that almost completely shuts down Keith's deck. 
  • Consistent, it's almost impossible to lose with all the monsters and field clearing. 
Deck Weaknesses
  • Sometimes you have to inflict battle damage and lose the effect damage only bonus
  • Hunter With 7 Weapons is not easy to obtain
  • Slow, there is no deck thinning at all
Deck Summary

Bandit Keith's deck has few, but powerful threats that make him difficult to farm. In particular, it's the duo of Twin-Barrel Dragon and Blowback Dragon that can randomly destroy any card of Keith's choice. And since Blowback Dragon's effect can be used every turn, it's almost impossible to protect Gate Guardian or Labyrinth Wall for the entire game. To farm him, a simpler strategy is to just beat him down and prevent him from setting up a tribute summon. Hunter With 7 Weapons will be your primary beater, but the optimal one to summon is Chaos Command Magician (since it cannot be targeted). 

General Strategy: 

  • Summon Hunter With 7 Weapons. Ensure that Keith cannot tribute summon, either by attacking with Hunter or using a spell card.
  • Tribute Summon Chaos Command Magician whenever possible, continue to clear Keith's field. 
  • By the end of the game, summon 2 Chaos Command, paired up with Vassal and Union Attack, that's over 10K damage. 
Core Cards
Card Explanation

Declare Machine with his effect, and paired up with Mythic Depths, Hunter will eliminate all of Keith's level 4 or lower monsters. He can single-handedly stall Keith for most of the game, but this sometimes comes with the cost of dealing battle damage. 

Run as many as possible (2 minimum).

Field-Commander Rahz

He's only used to search Hunter With 7 Weapons. 

Run 3.

The win condition, Keith can only defeat him with Blowback Dragon equipped with Rare Metalmorph. Otherwise, none of his targeting effects can touch Chaos, and his attack is enough to defeat everything else. 

Run 3.

Acid Rain

This card and System Down can completely wipe Keith's field. Both are great to eliminate Keith's monsters without dealing battle damage. 

Run as many as possible.

While Umi isn't in the main deck, the skill places it on the field. Umi is used for two reasons, to reduce the ATK of Keith's monsters and as bait for his effects. He'll prioritize destroying Umi instead of Hunter, which can stop random losses to Twin-Barrel Dragon.