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Instant Dark Buster Dragon Paladin Destruction

Deck by Jahazbosslord
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense

None

None
Deck Skill
Character Skill
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Draw Simulator
Deck Strengths
  • Balance with only fusion sage or polymerization
  • dragon buster can gain 1,000 per dragon on your opponents field or grave 
Deck Weaknesses

you can get unlucky and pull two fusion substitues or 3 fusion substitutes or 3 behemoths but i wouldnt worry set a monster and keep it moving 

Deck Summary

The Ultimate Mokuba Farming Deck with a instant fusion access with balance letting you start with 1 spell in hand either fusion sage or polymerization dark paladin will gain 500 attack for each dragon on field or graveyard mokuba has 5 4star dragons which equals 2500 attack on top of 2900 for dark paladin not including twin headed behemoth you might use to fusion summon buster dragon swordsman, altogether with at least 1 twin headed in graveyard because the objective is to summon both paladin and dragon buster. mokuba has 8 dragons plus the 3 you have paladin can have up to 8,400 attack and Dragon buster can only get up to 8 dragons because he gains 1,000 for your opponents dragons and he can have 10,800 attack. can easily reach 8000 assesment with fusion points spell points attack over 4500 and attack over 9999  but guranteed 7000 assessment