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Ice Barrier - Balance

Deck by Omariinho009
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense

None

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Deck Skill
Character Skill
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Deck Build
0 6 5 9
UR SR R N
Monsters: 15
Spells: 5
Traps: 0
Monster Card
Card Rarity Quantity
General Grunard of the Ice Barrier
ATK: 2800 DEF: 1000

During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.

N 3
Blizzed, Defender of the Ice Barrier
ATK: 300 DEF: 500

When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

N 3
Strategist of the Ice Barrier
ATK: 1600 DEF: 1600

Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.

R 3
General Gantala of the Ice Barrier
ATK: 2700 DEF: 2000

Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".

SR 2
Dance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
ATK: 1700 DEF: 900

Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.

SR 2
Samurai of the Ice Barrier
ATK: 1800 DEF: 1500

When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.

R 1
Dai-sojo of the Ice Barrier
ATK: 1600 DEF: 2200

When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.

R 1
Spell Card
Card Rarity Quantity
Magic Triangle of the Ice Barrier
Magic Triangle of the Ice Barrier
Magic Triangle of the Ice Barrier

Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.

N 3
Moray of Greed
Moray of Greed
Moray of Greed

Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

SR 2
Draw Simulator