|Card Trader Expense|
- Gravekeepers are known for their aggressive summoning speed. With options such as Soul Exchange and Double Summon they can get their stronger monsters out fast and establish field control.
- Recruiter grants you access to any Gravekeeper unit that you need for a given situation. The searching effect is unparalleled in Duel Links and fuels the deck's aggressive power plays.
- Soul Exchange and Enemy Controller can be used to break through opponents defenses and reduce their board control. In particular, Soul Exchange into Enemy Controller steal is an incredibly powerful play, and the only counter is Dimension Gate, which is falling out of the meta.
- Gravekeepers Chief can recycle Gravekeepers to continuously put pressure on your opponent the whole game. Chief is especially potent when reviving Recruiter, the Gravekeeper advantage engine is the strongest in the game.
- Oracle can reduce the strongest monsters into squishy targets for your smaller units, or outright destroy annoying set monsters like Guardian Statue or Pumprincess, or Tea Burn walls such as Lady Assailant of Flames and Big Shield Gardna.
- Power of Dark versions have 1900 DEF Priestess, and weakens Dunames because its a Fairy Type, and can survive an attack from Dinos; providing great stall to give you chances to draw into key cards.
- Power of Dark versions counter Venus/Fairy Decks.
- Power of Dark versions have a hard time with the Harpie match up, as even if you don't set any backrow, Harpies will Destroy your field spell. Also since the days of the KC Cup, Harpies now have Harpie Lady 1 and Sonic Duck, when combined together can get over priestess and any other walls you may have even if your field spell is still up.
- In Restart builds, if you can't open with Recruiter or draw him in 3 turns, you will fall behind very quickly. While the engine is incredibly strong, it has an extreme reliance on Recruiter to start the engine and open up plays.
- Your starting units are very squishy, averaging 1200 ATK, with 1500-1700 DEF, and most beatdown decks run 1800+ ATK beaters.
- Your "boss" monsters aren't that much better in the stat range, and if they can't resolve their effects, they are weak against regular 2050+ beaters.
- Soul Exchange plays will deny your battle phase, giving your opponent a free turn to draw for a response to your play.
Gravekeepers have been a force to be reckoned with since the days of the KC Cup, and has seen large popularity after finishing second under the piloting of renowned duelist Dkayed/Bya.
Considered one of the best decks in the current meta and rightfully so, the deck has a vast amount of versatile cards with powerful effects, and many different variants varying from powerful beater variants to aggressive rapid summoning glass cannon ones. The current meta build is the glass cannon one featuring Double Summons and Soul Exchange in order to swarm the field rapidly and create huge tempo swings. Combining the constant revival of Recruiter with powerful Oracle and Soul Exchange plays is an incredibly potent engine that very few decks in the game can stand up to.
We will be looking at the modern Restart build, with the replacement cards sections listing possible techs for different matchups or player preference.