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Geargia (Balance)

Deck by Kamilia
Deck Skill

This deck requires no particular skill to be used effectively.

Deck Build
7 8 3 2
UR SR R N
Monsters: 8
Spells: 6
Traps: 6
Monster Card
Card Rarity Quantity
Geargiattacker
ATK: 1900 DEF: 100

Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can destroy any number of Spell/Trap Cards on the field, up to the number of other "Geargia" monsters you control.

SR 3
Geargianchor
ATK: 1800 DEF: 500

Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.

R 3
Geargiarsenal
ATK: 1500 DEF: 500

This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".

N 2
Spell Card
Card Rarity Quantity
Super Rush Headlong

Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.

SR 3
Ties of the Brethren
Ties of the Brethren
Ties of the Brethren

Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

UR 3
Trap Card
Card Rarity Quantity
Paleozoic Canadia

Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

UR 3
Floodgate Trap Hole
Floodgate Trap Hole
Floodgate Trap Hole

When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

UR 1
Pulse Mines
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
SR 2
Draw Simulator