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garakoes's Deck

Deck by garakoes
Deck Skill
Character Skill
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Check Out My Fusion!
Can be used each time your Life Points decreases by 1500. In the Draw Phase, instead of doing a normal draw, 'Vehicroid Connection Zone' is added to your hand from outside of your Deck.
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
Fusion Time!
Can be used each time your Life Points decrease by 1500. Instead of doing a normal draw, "Polymerization" is added to your hand from outside your Deck. 
Master of Magicians
Can be used after your Life Points decrease by 2000. Randomly add 1 "Thousand Knives," "Dark Magic Attack," or "Dark Magic Expanded" to your hand. This skill can only be used once per Duel.
Deck Build
6 12 11 3
UR SR R N
Monsters: 19
Spells: 8
Traps: 5
Monster Card
Card Rarity Quantity
Dark Magician
ATK: 2500 DEF: 2100

The ultimate wizard in terms of attack and defense.

UR 1
Battle Ox
ATK: 1700 DEF: 1000

A monster with tremendous power, it destroys enemies with a swing of its axe.

SR 1
Alligator's Sword
Alligator's Sword
Alligator's Sword
ATK: 1500 DEF: 1200

'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

R 1
Buster Blader
Buster Blader
Buster Blader
ATK: 2600 DEF: 2300

This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.

R 1
Lord of D.
ATK: 1200 DEF: 1100

Dragon-Type monsters on the field cannot be targeted by card effects.

R 1
Blue-Eyes White Dragon
ATK: 3000 DEF: 2500

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

UR 1
Curse of Dragon
ATK: 2000 DEF: 1500

A wicked dragon that taps into dark forces to execute a powerful attack.

R 1
Gaia The Fierce Knight
ATK: 2300 DEF: 2100

A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

R 1
Double Coston
ATK: 1700 DEF: 1650

This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

UR 1
Obnoxious Celtic Guard
ATK: 1400 DEF: 1200

This card cannot be destroyed by battle with a monster that has 1900 or more ATK.

SR 1
Valkyrion the Magna Warrior
ATK: 3500 DEF: 3850

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.

UR 1
Beta
Beta the Magnet Warrior
Beta
ATK: 1700 DEF: 1600

Alpha, Beta, and Gamma meld as one to form a powerful monster.

R 1
Alpha the Magnet Warrior
ATK: 1400 DEF: 1700

Alpha, Beta, and Gamma meld as one to form a powerful monster.

R 1
Gamma the Magnet Warrior
Gamma the Magnet Warrior
Gamma the Magnet Warrior
ATK: 1500 DEF: 1800

Alpha, Beta, and Gamma meld as one to form a powerful monster.

SR 1
Luster Dragon
Luster Dragon
Luster Dragon
ATK: 1900 DEF: 1600

A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

R 1
Shadow Ghoul
ATK: 1600 DEF: 1300

This card gains 100 ATK for each monster in your Graveyard.

N 1
Labyrinth Wall
Labyrinth Wall
Labyrinth Wall
ATK: 0 DEF: 3000

These walls form a labyrinth with no exit for enemies.

SR 1
Spell Card
Card Rarity Quantity
Monster Reborn
Monster Reborn
Monster Reborn

Target 1 monster in either player's Graveyard; Special Summon it.

1
Polymerization
Polymerization
Polymerization

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

SR 2
The Flute of Summoning Dragon
The Flute of Summoning Dragon
The Flute of Summoning Dragon

Special Summon up to 2 Dragon-Type monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.

R 1
Stray Lambs
Stray Lambs
Stray Lambs

Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).

SR 1
Graceful Dice
Graceful Dice
Graceful Dice

Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.

SR 1
Remove Trap
Remove Trap
Remove Trap

Select 1 face-up Trap Card on the field and destroy it.

N 1
Yellow Luster Shield
Yellow Luster Shield
Yellow Luster Shield

Increase the DEF of all monsters on your side of the field by 300 points.

R 1
Trap Card
Card Rarity Quantity
[DL] Jar of Greed
Jar of Greed
[DL] Jar of Greed

Draw 1 card.

R 1
Metalmorph

Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

SR 1
Reinforcements

Target face-up monster gains 500 ATK until the End Phase.

SR 1
Skull Dice

Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.

SR 1
Kunai with Chain

Activate 1 or both of these effects (simultaneously).
● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

UR 1
Extra Deck
Monster Card
Card Rarity Quantity
Gaia the Dragon Champion
ATK: 2600 DEF: 2100

"Gaia The Fierce Knight" + "Curse of Dragon"

SR 1
Dark Paladin
ATK: 2900 DEF: 2400

"Dark Magician" + "Buster Blader"
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.

UR 1
Draw Simulator