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This deck requires no particular skill to be used effectively.
- Very consistent
- 3 Rai-Meis and 3 Unhappy Girls ensure a safe draw
- Various healing traps for cover
- Protection against Time Wizard
- Eatgaboon and House of Adhesive Tape immediately neutralize it upon summon
- 4 countermeasures versus 2 Time Wizards means you're twice as likely to draw a countering trap before he gets out a Wizard
- Unlike Summoner of Illusions, Serket allows for a permanent BEUD summon
- Allows you to clear monsters for extra assessment points
- Wait until they've changed to DEF to avoid battle damage; preserve 1000 by Effect Damage only
- Extra points from Tribute Summoning
- Allows you to clear monsters for extra assessment points
As with all farming decks, there is a possibility to draw only farm spells or monsters. In this case, dead draws include:
- 2 Union Attacks
- Secret Pass
That being said, any of the other 14 cards will provide safety, so the odds of drawing only the above cards for the first 3 turns is extremely low.
A potential pitfall is loading your field with Unhappy Girls but running into a Time Wizard without an appropriate cover trap ready. In this event, there's a 50% chance your frontline will be wiped.
This can be played around by only sending out 1 Unhappy Girl until you have 1-2 cover traps.
If truly unlucky, you could counter a Time Wizard with Eatgaboon only to run into another Time Wizard the next turn without any cover. Even in this worst case scenario, there's a 50% chance you'll come out unscathed.
Do not summon Serket/BEUD until both Time Wizards have been dealt with or you have cover traps in place.
With this skill-less version of Unhappy Girl, locking down the enemy frontline is optional: you need only stall and keep your LP out of lethal range using Javelins and Aegis.
Joey's deck is not incredibly imposing, as much of his core is weak fusion materials such as Baby Dragon or Flame Manipulator.
Do note that he has a handful of 1800 ATK beaters, as well as the potential to Fusion Summon Thousand Dragon, a 2400 ATK beater.
Your main objective is to establish a presence with Unhappy Girls, then use Serket to get out BEUD and start clearing monsters.
The most immediate threat to your farm will not be brute strength, but rather RNG. Joey possesses 2 Time Wizards, which at the flip of a coin can make or break your farm.
Rather than leave the farm to chance, we've added multiple tech options to immediately neutralize Time Wizard: Eatgaboon and House of Adhesive Tape. Since Time Wizard's effect must be activated manually after summoning, these tech traps do not give Joey the chance to act, instantly destroying Time Wizard upon summon.
In standard practice, Unhappy Girl is run in tandem with Tea's Skill, Holy Guard, attacking in order to lock down enemy monsters and prevent them from attacking or switching positions.
In this Skill-less variant, attacking with Unhappy Girl is not required. She simply acts as a road block that the AI will not attack unless your LP is within kill range.
So long as you remain in face-up ATK position, the only way Joey can muster enough power to kill is via multiple Gearfrieds and Thousand Dragon.
Rai-Mei primarily acts as a means to search for Unhappy Girl.
Upon being destroyed, Rai-Mei searches out a 2 star or lower Light monster.
Since Unhappy Girl happens to be a 2 star Light monster, she and Rai-Mei work together perfectly, letting you both thin your deck and get UG onto the field ASAP.
Vassal's Effect converts Battle Damage to Effect Damage. This is beneficial two-fold:
Be sure to summon Vassal on your last turn; this deck does not use Unhappy Girl to lock down Joey's monsters. If he is summoned beforehand, Joey will target him.
Allows a monster with 1000 ATK or less to attack directly for one turn. A specialized version of Shooting Star Bow-Ceal that lets low ATK monsters like Vassal attack directly.
Use on Vassal on your last turn.
Transfers the total original ATK of all monsters you control to a single monster for one turn. The drawback, however, is that you cannot inflict Battle Damage.
This is worked around using Vassal's effect, converting your final attack to Effect Damage for the kill.
Use both on Vassal on your last turn.
Note: for those with only 1 Union Attack, run Spell Reclamation, setting it on your second to last turn, and having 1 card ready to discard.
When a monster with 500 ATK or less is summoned, Eatgaboon immediately destroys it.
This is key in dealing with Time Wizard, whose effect must be manually activated after being summoned.
Eatgaboon gives Joey no chance to do so, instantly sending Wizard to the Graveyard.
When a monster with 500 DEF or less is summoned, House destroys it right away.
Similar to Eatgaboon, House neutralizes Time Wizard before it can activate its coin flip, adding extra security to the farm.
When being attacked, Javelin increases your LP by the ATK of the attacking monster. This will be crucial in keeping you alive during the farm, as eventually, Joey will muster enough monsters to be able to kill you in a single turn through Unhappy Girl.
Only 1 activation will necessary, as when Joey finally attacks UG, there will be a net gain of 400 LP. This combined with that fact that he just locked down one of his own monsters makes it virtually impossible for Joey to reduce your LP to 0.
When activated, boosts your LP by 3000, the drawback being should this card ever be destroyed, you would take 3000 in damage.
Since Joey does not run any spell/trap removal, we are completely safe.
Aegis alone will solve all LP problems, keeping you well out of lethal range for the remainder of the farm.
Skelengel 2.0. Provides even more consistency:
For those without BEUD, Oz can be run instead.
However, if using this option, keep in mind that the final board must be Vassal, Oz, and Rai-Mei in order to break 10,000 ATK with two Union Attacks.
When attacking directly, the damage Piranha Army deals is doubled. This gives us more flexibility when boosting its ATK, as we need only hit the 5000 ATK threshold for the >10,000 damage point bonus.
For those without Union Attack, the tried and true Piranha / Oz combo can be employed:
Sends one monster to the Graveyard and transfers its ATK to another for one turn.