Dinosaur - Dinosaur Kingdom

Deck Rating:
8
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense

None

None
Deck Skill
Character Skill
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.
Deck Build
11 Monsters 5 Spells 4 Traps
Draw Simulator
Packs to pull to build this deck
Characters to farm to build this deck
Character
Rex Raptor
Deck Strengths

By having a cluster of Normal monsters in the Deck, Order to Charge becomes very handy. By tributing your Normal Monster, you can remove 1 of your opponent's monsters that may pose a threat, such as Relinquished. Since it is a Quick-Play Spell, you can set it as a Trap card to activate on the following turns.

With the recent release of Kabazauls and Black Tyranno from the Crimson Kingdom pack, Dino decks may run rampant once more.

Fossil Excavation can revive Dinosaurs sent to the Graveyard, most notably our Black Tyranno, so long as there is at least one Dinosaur in there. You can even discard a Dinosaur to Special Summon that same one you've discarded!

Most of the cards in this deck can be obtained by farming Legendary Duelists. Investing in some packs will simply improve it.

Deck Weaknesses

If Jurassic World is taken out early, you may find difficulty dealing with your opponent's monsters without the use of Spell/Trap cards. Because of this, Spell/Trap card destruction and negation can pose a huge threat to you. 

1900 Attack Dinosaurs are no longer the only 1900 attackers in the game, Sonic Duck under HHG and Vanguard of the Dragon under Mountain both reach 1900 ATK, so they can no longer freely beat over the competition.

Deck Summary

This is a Dinosaur beatdown deck. With Jurassic World active, your Dinosaurs gain a considerable 300 ATK and DEF, helping you get past most monsters. Your Spells/Traps can help control the field even when Jurassic World is destroyed. Can be played in Ranked or Casual.

Core Cards
Card Explanation

Good overall stats for a Level 4 Dinosaur-type that you can easily obtain from dueling Rex Raptor. 

There is no reason to run less than 3. 

Crawling Dragon #2

Good overall stats for a Level 4 Dinosaur-type that you can easily obtain from dueling Rex Raptor. 

There is no reason to run less than 3. 

Commonly used in decks that contain many Normal monsters such as this deck. Its monster removal is powerful in taking care of threats like Sergeant Electro and Relinquished.

Kabazauls

Best overall stats for a Level 4 Dinosaur-type. 

There is no reason to run less than 3. 

Replacement/Tech Cards
Card Explanation

With a FIRE-type on the field like Sergeant Electro, it gains 500 ATK. With an EARTH-type on the field, it gains the ability to negate effects of monsters it destroys by battle.

You can replace any of the Level 4 Dinosaurs with this.

Jurrac Tyrannus

Alternative to Black Tyranno. Can be acquired from Rex Raptor as a Level 38 reward.

Not much of a replacement, more of a consideration. Helps control your opponent's backrow, and is a FIRE-type that synergizes with Element Saurus.

You can replace any of the Level 4 Dinosaurs with this.

Starts off as a Normal Zombie-type, which synergizes with Order to Charge. When it's Normal Summoned another time, it gains an effect that turns it into a Dinosaur-type and can Special Summon monsters it destroys by battle to your side of the field.

With Jurassic World and Skelesaurus' effect active, it will be at 2000 ATK and 1700 DEF!

You can replace any of the Level 4 Dinosaurs with this. If you decide to run 2-3 copies, consider running Polymerization and Superalloy Beast Raptinus.

Unaffected by 4-Starred Ladybug of Doom and benefits from Harpie Lady 1 and Harpie's Hunting Ground. Alternatively, you can use other high ATK Level 4 or lower Normal monsters like Dunames Dark Witch, Master Kyonshee, Warrior Dai Grepher, and Jerry Beans Man.

You can replace any of the Level 4 Dinosaurs with this.

Serves as deck thinning and Fusion Material for Twin-Headed Thunder Dragon.

You can replace Jerry Beans Man and/or Element Saurus with this. Run 2-3 copies along with Twin-Headed Thunder Dragon and Polymerization.

Heart of the Underdog

This adds draw power into the deck. Useful for speeding up the deck, but it can take up a Spell/Trap zone and be destroyed by a card effect.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Polymerization

Not much of a replacement, more of a consideration. With Crawling Dragon #2 and Two-Headed King Rex in the deck, you can Fusion Summon Bracchio-radius

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Twister

Tech card for dealing with Spell/Trap cards that pose a threat, such as Harpie's Hunting Ground or Dimension Gate. A similar alternative is De-Spell.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

An equip card that can boost your monsters to help defeat bigger ones. Alternatively, you can use other ATK boosting cards such as Rising Energy, Inspiration, and Gravity Axe - Grarl.


You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Useful for negating attacks and countering Harpies with its second effect.

You can replace Mirror WallEnemy Controller, or Dimension Gate for this.

Skull Lair

Mostly used to counter Relinquished. Other alternatives are for countering Relinquished are Possessed Dark Soul, Divine Wrathand Eliminating the League.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Used offensively and defensively against your opponents' monsters.

You can replace 1x Enemy Controller or Dimension Gate for this.

Decks that Counter this Deck