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Dinosaur - Dinosaur Kingdom

Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense

None

None
Deck Skill
Character Skill
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.
Deck Build
1 8 6 5
UR SR R N
Monsters: 11
Spells: 5
Traps: 4
Monster Card
Card Rarity Quantity
Black Tyranno
Black Tyranno
Black Tyranno
ATK: 2600 DEF: 1800

If the only cards your opponent controls are Defense Position monsters, this card can attack your opponent directly.

N 2
Crawling Dragon #2
Crawling Dragon #2
Crawling Dragon #2
ATK: 1600 DEF: 1200

A powerful dragon with teeth that can grind almost anything to dust.

R 3
Two-Headed King Rex
ATK: 1600 DEF: 1200

A powerful monster whose two heads attack as one.

R 3
Kabazauls
Kabazauls
Kabazauls
ATK: 1700 DEF: 1500

A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

N 3
Spell Card
Card Rarity Quantity
Order to Charge

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.

SR 2
Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

SR 3
Trap Card
Card Rarity Quantity
Mirror Wall

Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.

UR 1
Dimension Gate
Dimension Gate
Dimension Gate

Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.

SR 1
Fossil Excavation

Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Its effects are negated. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

SR 2
Draw Simulator
Packs to pull to build this deck
Characters to farm to build this deck
Character
Rex Raptor
Deck Strengths

By having a cluster of Normal monsters in the Deck, Order to Charge becomes very handy. By tributing your Normal Monster, you can remove 1 of your opponent's monsters that may pose a threat, such as Relinquished. Since it is a Quick-Play Spell, you can set it as a Trap card to activate on the following turns.

With the recent release of Kabazauls and Black Tyranno from the Crimson Kingdom pack, Dino decks may run rampant once more.

Fossil Excavation can revive Dinosaurs sent to the Graveyard, most notably our Black Tyranno, so long as there is at least one Dinosaur in there. You can even discard a Dinosaur to Special Summon that same one you've discarded!

Most of the cards in this deck can be obtained by farming Legendary Duelists. Investing in some packs will simply improve it.

Deck Weaknesses

If Jurassic World is taken out early, you may find difficulty dealing with your opponent's monsters without the use of Spell/Trap cards. Because of this, Spell/Trap card destruction and negation can pose a huge threat to you. 

1900 Attack Dinosaurs are no longer the only 1900 attackers in the game, Sonic Duck under HHG and Vanguard of the Dragon under Mountain both reach 1900 ATK, so they can no longer freely beat over the competition.

Deck Summary

This is a Dinosaur beatdown deck. With Jurassic World active, your Dinosaurs gain a considerable 300 ATK and DEF, helping you get past most monsters. Your Spells/Traps can help control the field even when Jurassic World is destroyed. Can be played in Ranked or Casual.

Core Cards
Card Explanation

Good overall stats for a Level 4 Dinosaur-type that you can easily obtain from dueling Rex Raptor. 

There is no reason to run less than 3. 

Crawling Dragon #2

Good overall stats for a Level 4 Dinosaur-type that you can easily obtain from dueling Rex Raptor. 

There is no reason to run less than 3. 

Commonly used in decks that contain many Normal monsters such as this deck. Its monster removal is powerful in taking care of threats like Sergeant Electro and Relinquished.

Kabazauls

Best overall stats for a Level 4 Dinosaur-type. 

There is no reason to run less than 3. 

Replacement/Tech Cards
Card Explanation

With a FIRE-type on the field like Sergeant Electro, it gains 500 ATK. With an EARTH-type on the field, it gains the ability to negate effects of monsters it destroys by battle.

You can replace any of the Level 4 Dinosaurs with this.

Jurrac Tyrannus

Alternative to Black Tyranno. Can be acquired from Rex Raptor as a Level 38 reward.

Not much of a replacement, more of a consideration. Helps control your opponent's backrow, and is a FIRE-type that synergizes with Element Saurus.

You can replace any of the Level 4 Dinosaurs with this.

Starts off as a Normal Zombie-type, which synergizes with Order to Charge. When it's Normal Summoned another time, it gains an effect that turns it into a Dinosaur-type and can Special Summon monsters it destroys by battle to your side of the field.

With Jurassic World and Skelesaurus' effect active, it will be at 2000 ATK and 1700 DEF!

You can replace any of the Level 4 Dinosaurs with this. If you decide to run 2-3 copies, consider running Polymerization and Superalloy Beast Raptinus.

Unaffected by 4-Starred Ladybug of Doom and benefits from Harpie Lady 1 and Harpie's Hunting Ground. Alternatively, you can use other high ATK Level 4 or lower Normal monsters like Dunames Dark Witch, Master Kyonshee, Warrior Dai Grepher, and Jerry Beans Man.

You can replace any of the Level 4 Dinosaurs with this.

Thunder Dragon

Serves as deck thinning and Fusion Material for Twin-Headed Thunder Dragon.

You can replace Jerry Beans Man and/or Element Saurus with this. Run 2-3 copies along with Twin-Headed Thunder Dragon and Polymerization.

Heart of the Underdog

This adds draw power into the deck. Useful for speeding up the deck, but it can take up a Spell/Trap zone and be destroyed by a card effect.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Polymerization

Not much of a replacement, more of a consideration. With Crawling Dragon #2 and Two-Headed King Rex in the deck, you can Fusion Summon Bracchio-radius

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Tech card for dealing with Spell/Trap cards that pose a threat, such as Harpie's Hunting Ground or Dimension Gate. A similar alternative is De-Spell.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

An equip card that can boost your monsters to help defeat bigger ones. Alternatively, you can use other ATK boosting cards such as Rising Energy, Inspiration, and Gravity Axe - Grarl.


You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Useful for negating attacks and countering Harpies with its second effect.

You can replace Mirror WallEnemy Controller, or Dimension Gate for this.

Skull Lair

Mostly used to counter Relinquished. Other alternatives are for countering Relinquished are Possessed Dark Soul, Divine Wrathand Eliminating the League.

You can replace 1x Enemy ControllerFossil Excavation, or Dimension Gate for this.

Used offensively and defensively against your opponents' monsters.

You can replace 1x Enemy Controller or Dimension Gate for this.

Decks that Counter this Deck