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Dark Magician of Chaos

Deck by skillfulsage
Deck Skill

This deck requires no particular skill to be used effectively.

Deck Build
5 10 5 5
UR SR R N
Monsters: 16
Spells: 6
Traps: 3
Monster Card
Card Rarity Quantity
Dark Magician of Chaos
Dark Magician of Chaos
Dark Magician of Chaos
ATK: 2800 DEF: 2600

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

UR 1
Dark Magician Girl
ATK: 2000 DEF: 1700

This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

UR 1
Papa-Corn
ATK: 1200 DEF: 800

While a Field Spell Card is face-up on the field, this card gains 1000 ATK.

UR 1
Chaos Command Magician
ATK: 2400 DEF: 1900

Negate the effect of a Monster Card that targets this 1 card.

SR 1
Archfiend Cavalry
Archfiend Cavalry
Archfiend Cavalry
ATK: 1900 DEF: 0

If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.

SR 1
Legion the Fiend Jester
ATK: 1300 DEF: 1500

During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.

SR 1
Mythical Beast Cerberus
ATK: 1400 DEF: 1400

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 500 ATK for each Spell Counter on it. If damage calculation is conducted involving this card, remove all Spell Counters from it at the end of the Battle Phase.

SR 1
Prometheus, King of the Shadows
ATK: 1200 DEF: 800

If this card is Normal Summoned: Banish any number of DARK monsters from your Graveyard, and if you do, this card gains 400 ATK for each, until the end of this turn.

N 1
Dark Effigy
ATK: 1500 DEF: 0

If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.

N 3
Dark Magician
ATK: 2500 DEF: 2100

The ultimate wizard in terms of attack and defense.

UR 2
Archfiend Soldier
Archfiend Soldier
Archfiend Soldier
ATK: 1900 DEF: 1500

An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

R 3
Spell Card
Card Rarity Quantity
Gravity Axe - Grarl

The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.

SR 1
Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

SR 1
Sage's Stone

If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.

SR 1
Spell Absorption
Spell Absorption
Spell Absorption

Each time a Spell Card is activated, gain 500 Life Points immediately after it resolves.

R 1
Book of Secret Arts
Book of Secret Arts
Book of Secret Arts

A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.

R 1
Dedication through Light and Darkness
Dedication through Light and Darkness
Dedication through Light and Darkness

Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.

N 1
Trap Card
Card Rarity Quantity
Birthright
Birthright
Birthright

Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

SR 1
Magical Hats

During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

SR 1
Metalmorph

Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

SR 1
Draw Simulator