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Chazz Princeton L40 #2 | Silent Magician

Deck by aBoxofTim
Deck Overview
Deck Consistency
Pack Expense
Farm Expense
Card Trader Expense
Deck Skill
Character Skill
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Deck Build
1 10 9 1
UR SR R N
Monsters: 11
Spells: 10
Traps: 0
Monster Card
Card Rarity Quantity
Silent Magician LV8
ATK: 3500 DEF: 1000

Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.

UR 1
Silent Magician LV4
Silent Magician LV4
Silent Magician LV4
ATK: 1000 DEF: 1000

Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.

SR 3
Thunder Dragon
Thunder Dragon
Thunder Dragon
ATK: 1600 DEF: 1500

You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.

SR 3
Gravekeeper's Vassal
ATK: 700 DEF: 500

Any battle damage this card inflicts to your opponent is treated as effect damage instead.

R 1
Crystal Seer
ATK: 100 DEF: 100

FLIP: Excavate the top 2 cards of your Deck, add 1 of them to your hand, then place the other on the bottom of your Deck.

R 2
Spell Card
Card Rarity Quantity
Polymerization
Polymerization
Polymerization

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

SR 1
Union Attack
Union Attack
Union Attack

Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.

SR 2
Magical Mallet

Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

R 3
Level Up!

Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

R 3
Secret Pass to the Treasures

Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

N 1
Extra Deck
Monster Card
Card Rarity Quantity
Twin-Headed Thunder Dragon
ATK: 2800 DEF: 2100

"Thunder Dragon" + "Thunder Dragon"

SR 1
Draw Simulator
Packs to pull to build this deck
Deck Summary

Trouble Cards

  • Armed Dragon LV 7 - discards a monster to destroy monsters with less ATK than the discarded monster.
  • Lightning Vortex - destroys all your face-up monsters.

 

Strategy

Summon Silent Magician LV 8. It will be safe against Lightning Vortex and Megamorph, and is stronger than Chazz's beaters

DO NOT

  • fuse your beater until the last turn.
  • set any Final Turn Combo pieces. 
  • destroy Chazz's monsters.

 

Final Turn Combo

1. Fusion Summon Twin-Headed Thunder Dragon.

2. Summon Gravekeeper's Vassal. Pop Secret Pass to the Treasures and both Union Attacks on it.

3. Attack directly.

Core Cards
Card Explanation
Unaffected by Spells and strong enough to stand against Chazz's beaters.
Replacement/Tech Cards
Card Explanation
Any Fusion monster with over 1150 ATK will help boost for over 9999 damage. Glossy/prismatic if you can.