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Aster Phoenix L40 #1 | Ojama Lockdown

Deck by aBoxofTim
Deck Overview
Deck Consistency
Pack Expense
Farm Expense

None

None
Card Trader Expense
Deck Skill
Character Skill
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. Your first Draw will be skipped if you use this Skill.
Deck Build
3 9 4 7
UR SR R N
Monsters: 15
Spells: 8
Traps: 0
Monster Card
Card Rarity Quantity
King of the Swamp
King of the Swamp
King of the Swamp
ATK: 500 DEF: 1100

You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can discard this card to the Graveyard: Add 1 "Polymerization" from your Deck to your hand.

UR 2
Ojama Blue
ATK: 0 DEF: 1000

When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

SR 3
Gravekeeper's Vassal
ATK: 700 DEF: 500

Any battle damage this card inflicts to your opponent is treated as effect damage instead.

R 1
Ojama Green
ATK: 0 DEF: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
N 2
Ojama Black
ATK: 0 DEF: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
N 2
Ojama Yellow
ATK: 0 DEF: 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
N 2
Spell Card
Card Rarity Quantity
Fusion Recycling Plant

Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.

SR 1
Polymerization
Polymerization
Polymerization

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

SR 3
Ojama Country

Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field.

R 1
Union Attack
Union Attack
Union Attack

Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.

SR 2
Secret Pass to the Treasures

Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.

N 1
Extra Deck
Monster Card
Card Rarity Quantity
Ojama King
ATK: 0 DEF: 3000

"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

UR 1
Ojama Knight
ATK: 0 DEF: 2500

1 "Ojama" monster + 1 "Ojama" monster 
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

R 2
Draw Simulator
Deck Summary

Trouble Cards

  • Destiny HERO Dogma - massive beater that halves your LP once.
  • Destiny HERO Plasma - negates face-up monster effects and steals monsters Relinquished-style.
  • Destiny End Dragoon - you dead.

 

Strategy

Lock down at least one of Aster's monster zones with Ojama Knight. Both of his bosses require three tributes from the field, and he simply won't have room for anything else. 

Instead of battle damage, failed runs would be due to Diamond Dude combined with Destiny Draw causing Aster to deck out first. This is simply RNG; Ojama Blue will help thin your deck and outpace Aster.

Feel free to set any Final Turn Combo pieces to free up hand space. 

 

Final Turn Combo

1. Activate Ojama Country. Switch both your Ojama Fusions into ATK position.

2. Summon Gravekeeper's Vassal, then pop Secret Pass to the Treasures and both Union Attacks on it. 

3. Attack directly. 

Core Cards
Card Explanation
As long as even one monster zone is locked, you cannot lose the duel. Whether or not Aster mills himself to death is another story.
Searches TWO Ojama cards while also acting as emergency material for Ojama Knight. Crucial in keeping up with Aster's draw power.
Replacement/Tech Cards
Card Explanation
Fusion Sage Another chance at Polymerization increases initial Fusion rates. Deck thinning is appreciated, however slight.