GamePress

(Any Level) SD Autoduel

Deck by KieL01
Deck Overview
Deck Consistency
Pack Expense

None

None
Farm Expense

None

None
Card Trader Expense
Deck Skill
Character Skill
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Balance
Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Deck Build
9 10 1 1
UR SR R N
Monsters: 14
Spells: 4
Traps: 3
Monster Card
Card Rarity Quantity
Paladin of White Dragon
ATK: 1900 DEF: 1200

You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.

SR 1
Kaiser Sea Horse
ATK: 1700 DEF: 1650

This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.

UR 1
Summoned Skull
ATK: 2500 DEF: 1200

A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)

SR 1
Senju of the Thousand Hands
ATK: 1400 DEF: 1000

When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

UR 1
Dunames Dark Witch
ATK: 1800 DEF: 1050

Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.

UR 3
Sonic Bird
ATK: 1400 DEF: 1000

When this card is Normal or Flip Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.

UR 1
Thunder Dragon
Thunder Dragon
Thunder Dragon
ATK: 1600 DEF: 1500

You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.

SR 3
Sphere Kuriboh
ATK: 300 DEF: 200

When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

UR 1
Blue-Eyes White Dragon
ATK: 3000 DEF: 2500

This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

UR 1
Spell Card
Card Rarity Quantity
Enemy Controller
Enemy Controller
Enemy Controller

Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

SR 1
Polymerization
Polymerization
Polymerization

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

SR 1
White Dragon Ritual

This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.

N 1
Sorcerous Spell Wall
Sorcerous Spell Wall
Sorcerous Spell Wall

All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.

SR 1
Trap Card
Card Rarity Quantity
Windstorm of Etaqua

Change the battle positions of all face-up monsters your opponent controls.

R 1
Mirror Wall

Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.

UR 1
Metalmorph

Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

SR 1
Extra Deck
Monster Card
Card Rarity Quantity
Twin-Headed Thunder Dragon
ATK: 2800 DEF: 2100

"Thunder Dragon" + "Thunder Dragon"

SR 1
Draw Simulator
Deck Summary

Just a well balanced SD Autoduel farming deck