Character Guides
Character Overview
Unlock Requirements:

Summon 200 Dark-attribute Monsters.

Unlock Missions
  • Successfully perform 2 Fusion Summon(s) in one Duel.
  • Achieve 3 win(s) without using any level 5 or higher Monster Cards
  • Win 1 Duel(s) against Aster Phoenix at Level 30 in Duel World
Level-Up Skills

Skills acquired by leveling up this character.

Skill Effect Obtain
Destiny Calling

Can be used after your Life Points are at 3000 or below. 

Play the Field Spell "Dark City." If there already is a Field Spell on your side of the Field, return it to your hand.

This skill can only be used once per Duel.

Lvl 4
Master of Fusion

Can be used each time your Life Points decrease by 1800. 

Instead of doing a normal draw, "Polymerization" is added to your hand from outside your Deck. 

Lvl 13
Reinforcements

Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.

Lvl 20
Dropped Skills

Possible dropped skills obtainable against this character.

Skill Effect
LP Boost β Increases starting Life Points by 1500, reduces hand by 1 card.
LP Boost γ Increases starting Life Points by 2500, reduces hand by 2 cards.
Draw Sense: FIRE Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Fire attribute monster.
Draw Sense: WATER Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.
Draw Sense: EARTH Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH attribute monster.
Draw Sense: LIGHT Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster.
Draw Sense: DARK Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-Attribute monster.
Draw Pass In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.
Balance Your starting hand will reflect the card balance of your deck. This skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Bring It! Can be used each time your Life Points decrease by 1800. Instead of doing a normal draw, a Level 8 DARK Warrior-Type monster is added to your hand from your Deck
Level 40 Drops

Following cards dropped only at level 40.

Level Rewards
Level
Reward
2Gem x10
3Destiny HERO - Captain Tenacious
4[Skill] Destiny Calling
5Deck Slot (Aster Phoenix)
6Gem x15
7Destiny HERO - Doom Lord
8Deck Slot (Aster Phoenix)
9Gem x25
10D - Formation
11D - Chain
12Gem x35
13[Skill] Master of Fusion
14Destiny HERO - Fear Monger
15Gem x50
16Destiny Mirage
17Gem x60
18D - Formation
19Gem x75
20[Skill] Reinforcements
21D - Chain
22Gem x100
23Dark City
24Gem x100
25Over Destiny
26Gem x150
27Deck Slot (Aster Phoenix)
28Gem x200
29Gem x250
30Gem x300
31Gold x100,000
32Gem x200
33Destiny HERO - Blade Master
34Gem x250
35Destiny HERO - Malicious
36UR Jewel
37Gem x200
38Destiny HERO - Malicious
39Gem x200
40Destiny Draw
41Deck Slot (Aster Phoenix)
42Gem x100
43Gem x200
44Gem x250
45Destiny HERO - Plasma
Character Guides
Farming Guides