|# of Packs per Set|
Notable Cards to Pull
Cards From Pack
|# of Packs per Set|
The best vanilla beater in the game. Very strong monster that can be splashed in almost all decks. It gets over 99% of all non-tribute units with 1800 attack, and very few cards can take that hit.
It is also an Order to charge target in case you need to pitch it if you know it will get destroyed or need to take out a key monster before it can mobilize.
This card single-handedly made running tribute units in higher ranks more appealing. This card not only pushed Gravekeeper decks to the forefront of the meta, but provided support for Bluff Trap, Dark Magicians, Summoned Skull Red Magician, and an interesting tech option for Toon Decks.
The first of many cards designed to hard counter the strongest effect monsters in the game.
Electro, Relinquished, Gravekeepers, any of the bigger match ups that had minimal resistance before hand saw their reign of terror get stopped.
Not all decks require this, but it's handy to have if you know you face decks that are effect monster happy.
A popular tech in many control decks or in cases where the deck has trouble swarming, Megacyber's effect to special summon when the opponent has 2 more monsters than you is a great tempo push to clear out a stronger unit and still normal summon to even the odds for a push back. This is also just a great tribute fodder, for the likes Summoned Skull and Beast of Talwar, if it can't get over any of your opponent's monsters in the meta such as Swift Gaia.
The introduction of Pumprincess added additional tools for Wonder Balloon decks, as it offers protection and continuously debuffs when destroyed (while face up).
Enforcing already deadly stall and burn decks, Burning Land is a big game changer against decks that rely on field spells, as well as the continuous burn to both sides puts immense pressure to end the duel quick. You usually find this as a tech for Weevil as it will knock out Harpie's Hunting Ground, and the card is essential for a popular Tea Standby Burn deck.
Wild Tornado has seen uses in many decks for its instant card destruction effect when destroyed.
Harpies can use it to take out monsters stronger than themselves, they can be paired with Storm in Last Gamble and Bluff Trap decks, and Relinquished can use it as a way to destroy their own face-up equip fodder as well as bait against backrow destruction or used to take out Skull Lair.
Cards like Wild Tornado with multi-purpose uses are heavily sought after that complete a deck or give it a nice flavor.
Angel O7 serves as a key anti-meta card and is also used in many farming decks where a key monsters need to be disabled.
By its effect, it can stop cards like Sphere Kuriboh, Relinquished, Gravekeepers, and Venus from activating their effects, whether in hand, on field, or the graveyard.
It is definitely a good rare card to have if you need to shut down multiple effect monsters with a single persisting presence.
One of the iconic monsters from the Bluff Trapper deck, it is the opposite counterpart of Airknight Parshath as it can do piercing damage, but it will randomly discard from the opponent's hand.
It pairs well with bluff trap skill and can be summoned with the aid of Soul Exchange. As a rare it will be very easy to obtain copies of this card, but it is nonetheless very powerful.
Unhappy girl paired with Holy Guard skill has become a very popular engine for farming event LDs to lock down the enemy's monsters.
Because they can't attack or change position, cards like Guardian Statue become useless as they can only flip themselves back down by their own effect, but can't be flipped back up to bounce cards.
This engine usually carries Union Attack Vassal or Piranha Army Gift of the Martyr on the final turn safely for the 10k attack.
Solidifying the Tea Mill Deck, Hiro has quickly become just as annoying to fight against as its counter part in Flame of the Tyrant, Warm Worm.
Any spell card that is drawn is immediately discarded, but in a Tea mill, you just need to make sure those cards come out of the deck regardless of whether they are discarded or not.
Late arrival star during the KC Cup, this card alone made being a Relinquished Player very frustrating.
If your deck is dumping monsters into the graveyard, you can use it as a method to remove smaller units the moment they are summoned, and common targets to use this card against include Relinquished and Chaos Necromancer.
Combos really well with the Chaos Zone field spell also in this set.
If you have 1 copy of Union Attack, Spell Reclamation can turn it into 2.
Make sure you set this card the turn before going into "No cards remaining" finish as its a trap card and needs to be chained to union attack.
This card usage goes up and down depending on the meta, but it is a lot easier to use in Duel Links than in the full game.
Straight flush can be a surprise knock out card if you know your opponent likes to play backrow heavy.
|Sky Scourge Enrise|
|Zera the Mant|
|Dark Mimic LV1|
|Great Long Nose|
|Skull Knight #2|
|Pumprincess the Princess of Ghosts|
|Mefist the Infernal General|
|The Agent of Wisdom - Mercury|
|Akz, the Pumer|
|Triple Star Trion|
|The Fiend Megacyber|
|Lord British Space Fighter|
|The Unhappy Girl|
|Inaba White Rabbit|
|B.E.S. Big Core|
|Ghost Knight of Jackal|
|Dark Mimic LV3|
|White Magician Pikeru|
|Penumbral Soldier Lady|
|Ebon Magician Curran|
|Caligo Claw Crow|
|Dunames Dark Witch|
|Hiro's Shadow Scout|
|Resurrection of Chakra|
|Garma Sword Oath|
|Sword of Kusanagi|
|Mirror of Yata|
|Orb of Yasaka|
|Contract with the Abyss|
|Tailor of the Fickle|
|After the Struggle|
|Mystical Wind Typhoon|
|Veil of Darkness|
|Nobleman of Extermination|
|Fairy Meteor Crush|
|Adhesion Trap Hole|
|Dark Spirit Art - Greed|
|The Emperor's Holiday|
|Escape from the Dark Dimension|
|Dark Mirror Force|
|Xing Zhen Hu|
|A Feint Plan|
|Shinobird Power Spot|