Ultimate Rising

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Notable Cards to Pull
Card Explanation

An incredibly sought after card, Sphere Kuriboh fills a very specific niche that no other card in the game can truly fulfill. He's one of the only monster cards whose effect can be activated from the hand, which makes him effectively uncounterable (with the exception of Divine Wrath), and his ability to block an attack is invaluable. The recent addition of Security Orb does nearly the same job as Sphere Kuriboh, but the original still benefits from being untouchable by Electro, Storm, or Harpies' Hunting Ground.  

Sphere Kuriboh's graveyard effect is absolutely essential in Relinquished and his Dark Fiend typing makes him useful for Sky Scourge Enrise or Dark Necrofear decks.   

It is strongly recommended to get 3x Sphere Kuriboh if you intend to play Relinquished. 

Sonic Bird is an incredible card that is truly irreplaceable in Ritual decks. Bird is the only card in the game that searches Ritual spells without any cost, and the icing on the cake is that Bird also packs an acceptable 1400 ATK which gets boosted under Harpies' Hunting Ground.

Any and every Ritual deck should get 3x Sonic Birds if possible.

Possibly one of the most iconic cards in the game right now, Order to Charge is an absolute staple in aggressive beatdown decks. It is one of the few forms of proactive monster removal in the game, being able to eliminate any of your opponent's monsters for a relatively small cost. Almost any threat can be eliminated with a swift Order to Charge, and this card is almost single-handedly responsible for the popularity of normal monster beatdown in the metagame.

2 copies are required at minimum in Harpies, Dinos, or any other deck that can use normal monsters. 3x copies is recommended.

Mask of the Accursed

One of the most annoying cards in the meta, Mask can prevent monsters from attacking and burn your opponent for 500 every turn. Heavily used in Weevil decks, Mask is a very strong tool to lock your opponent down and punish them for trying to be aggressive. A cornerstone of the Weevil burn strategy.

3x copies are essential in Weevil burn decks, otherwise it is not necessary to acquire.

4-Starred Ladybug of Doom

In a metagame featuring plenty of level 4 monsters, 4-Starred shines as one of the only cards that can single-handedly wipe a board. No matter how the meta changes, the ability to clear a field full of level 4 attackers is incredibly strong and one of a kind. Notable for being very good at lower ranks, being used in Last Gamble Desert Twister to stall, and in many decks as a counter to the commonly seen Jade Insect Whistle.

It is strongly recommended that every player acquire at least 1 copy.

Twister is incredibly versatile, being one of the only cards that can destroy a spell OR trap on either player's turn. A great number of decks rely on their field spell and being able to immediately destroy field spells or equip cards is extremely useful. It is also the only spell card in the game that requires 500 LP to activate, which makes it useful in Cerberus farm decks to adjust your LP to 100.

It is recommended that every player acquire 1 copy.


BEUD is primarily used for farming purposes, as its extremely high attack of 4500 is useful to reach damage thresholds of 5,000 or 10,000. In PvP it is very impractical to use because of the difficult summoning condition.

Only 1 copy is required for farming reasons.

Summoner of Illusions is poor for PvP purposes, but in farming decks Summoner can be very useful. Summoner of Illusions' effect is normally used to bring out Blue-Eyes Ultimate Dragon with only two cards, so certain farming builds benefit greatly from an easy way to summon BEUD. Normally paired up with Gravekeeper's Vassal and Union Attack(s) to reach 10,000 damage bonus.

Only 1 copy is required for farming reasons.

Wonder Balloons

Initially a very strong card in the meta, eventually people adapted and realized that Balloons had a glaring weakness to De-Spell and Twister. Nowadays, Balloons is rarely used in the meta, but it is important to note that an entire deck is built around stalling with Wonder Balloons; combining Balloons with Sword of Deep-Seated can stall the game until one player decks out. This strategy has somewhat fallen out of favor because of the abundance of Harpies.

Only aim for Wonder Balloons if you want to play Balloons stall.

Fusion Gate

Fusion Gate is a powerful card that will only get better as more fusions are released, but at the moment its only really used in auto-dueling decks. Using Fusion Gate in combination with Meteor Black Dragon is an effective combination with auto-duel to consistently earn 3-4K DA points against standard duelists.

0-2 copies are used in auto-dueling decks.

While this card sees almost zero play in PvP, it is an essential part of most farming strategies. Normally farm decks reach high damage thresholds by using Secret Pass to attack directly with Gravekeeper's Vassal or Piranha Army.

1 copy is required for many farming strategies.

A key card in Tea burn, if the burn player goes first, they can often do 1000 damage with a single Revolution.

3x copies are used in Tea burn, sees little use outside of that.

One of the core cards in Clown control, Dream is used for its ability to proactively remove monsters when paired with Desert Sunlight. Clowns aren't extremely popular, but Clowns are a fairly cheap, useful deck.

3x copies are essential in Clown control.

Fulfillment of the Contract

Contract is incredibly useful in any Ritual based deck. For a paltry cost of only 800 LP, you can revive any Ritual monster that has been properly summoned first. Contract used to see heavy use in Relinquished when only two were available, but now that three copies of Relinquished have been released, Contract is a personal tech choice.

Only 1, maybe 2 copies are needed for Ritual decks.

Cards From Pack
Cards Rarity
Hourglass of Courage
The Hunter with 7 Weapons
Raging Eria
King of Yamimakai
Element Magician
Wynn the Wind Charmer
Element Doom
Skull Red Bird
Great Mammoth of Goldfine
Guardian Baou
Cat's Ear Tribe Cat's Ear Tribe
Faith Bird
Crab Turtle
Crass Clown Crass Clown
Bite Shoes
Insect Soldiers of the Sky
Lyna the Light Charmer
Skull Guardian
4-Starred Ladybug of Doom 4-Starred Ladybug of Doom
Shadow Ghoul
Malice Ascendant
Dharc the Dark Charmer Dharc the Dark Charmer
Sphere Kuriboh
Axe Raider
Divine Dragon - Excelion
Judge Man
The Snake Hair
BEUD Blue-Eyes Ultimate Dragon
Muka Muka
Eria the Water Charmer
Fortress Whale
Element Soldier
Dark Cat with White Tail
Karate Man
Sonic Bird
Bickuribox Bickuribox
Hiita the Fire Charmer
Aussa the Earth Charmer Aussa the Earth Charmer
Parasitic Ticky
Blazing Hiita
Avalanching Aussa Avalanching Aussa
Summoner of Illusions
Dragon Zombie
Crimson Sunbird Crimson Sunbird
Guardian Tryce
Dream Clown
Vylon Ohm
Storming Wynn
Shard of Greed Shard of Greed
Restructer Revolution
Twin Swords of Flashing Light - Tryce
Mask of Dispel
Fortress Whale's Oath Fortress Whale's Oath
Contact with the Aquamirror Contact with the Aquamirror
Duel Links 7 7
Wicked-Breaking Flamberge - Baou
White Elephant's Gift White Elephant's Gift
Book of Secret Arts Book of Secret Arts
Sword of Dark Destruction
Novox's Prayer Novox's Prayer
Fusion Gate Fusion Gate
Card Rotator Card Rotator
Secret Pass to the Treasures
Gryphon's Feather Duster Gryphon's Feather Duster
Turtle Oath Turtle Oath
Earthquake Earthquake
Rod of the Mind's Eye Rod of the Mind's Eye
Ritual Cage Ritual Cage
Morale Boost Morale Boost
Fulfillment of the Contract Fulfillment of the Contract
Mask of the Accursed Mask of the Accursed
Makiu, the Magical Mist Makiu, the Magical Mist
Autonomous Action Unit
Samsara Samsara
Order to Charge
Wonder Balloons Wonder Balloons
Ascending Soul
Enchanted Javelin
Hidden Spellbook
The Spell Absorbing Life
Judgment of Anubis
Curse of Aging
Staunch Defender
Backup Soldier
Trap Jammer
Nutrient Z
Magical Hats
Duel Links Magical Arm Shield Magical Arm Shield
Snake Fang
Ready for Intercepting
Magic Jammer
Forced Ceasefire