|# of Packs per Set||200|
Decks Primarily Built From This Pack
Notable Cards to Pull
Cards From Pack
|# of Packs per Set||200|
|Yugi Muto (Duel World) | ItsBradazHD's LV30/40 Farming Deck||10|
|L40 Yugi Muto Surprise Present Lockdown Farming Deck||10|
|Control - Various||9.5|
|Mako Level 40 | Lab Builder Farming Deck||9.5|
|Drop Skill Farming - Level 40 Tea - No Skill Required||9.5|
|Drop Skill Farming - Level 40 Joey - No Skill Required||9|
|SD LV33 | Farming Deck #2 | Balance REBD||9|
|Mako Hammer Shark Deck - Mythic Depths||9|
|BUDGET Level 40 Yugi Moto - Unhappy Girl||9|
|Relinquished - Harpies' Hunting Ground||9|
|Yami Bakura (Gate) | Dinosaur Army - LV30 Farming Deck||9|
|L40 Seto Kaiba Destiny Draw Apples Farming Deck||9|
|Under Water Squad Orca Control||9|
|L50 Paradox Brothers Unhappy Girl Lockdown (Skilless)||9|
|Mokuba | The Unhappy Girl - LV30 & LV40 Farming Deck||8.5|
|Yami Bakura (Gate) | Angel O7 - LV50 Farming Deck||8.5|
|frostyrade-Bakura | Buster Blader Three Star Demotion Level 40||8|
|Joey | The Unhappy Girl - LV40 Farming Deck||8|
|Paradox Brothers LV40 | Dinosaur Army Farming Deck||7.5|
|Relinquished - Restart||7|
|Luck on Your Side||7|
|Sergeant Electro - Mind Scan||7|
|Last Gamble Gearfried OTK||7|
|BEWD Ritual - Switcheroo/Master of Rites||6.5|
Senju is an incredible card that is truly irreplaceable in Ritual decks. Senju is the only card in the game that searches Ritual monsters without any cost, but his 1400 ATK and fairy-typing makes it weak to Yami. Still, every ritual deck should be running 3 copies of this.
Mirror Wall is an insane card, it halves the attack of any opponent's monster, allowing your monsters to defeat most monsters. Since the effect applies to any of your opponent's monsters that declares an attack, it can protect your entire field for one turn or even two if you choose to pay for the Wall. If your opponent is foolish, they'll attack into Mirror Wall with only one monster and lose their monster without any cost to you, rapidly swinging the game in your favor.
At one point the most centralizing card in the meta, Mirror Wall has seen a sharp drop off in use as the metagame has evolved around it. Many decks like Harpies, Relinquished, and Gravekeeper's completely bypass Mirror, but against most other decks (including the new 3-Star Demotion) Mirror is very powerful. It is the sole reason most players will not attack an attack position monster if there are face-downs on the field, and it's still incredibly punishing if you attack into it.
Meteor B. Dragon sees little use in PvP because it has no effect, but it's a staple card for auto-dueling. The double Fusion dragons deck summons Meteor incredibly easily, and his 3500 ATK can defeat anything standard duelists throw out.
Paladin is used in Ritual Blue-Eyes decks to bring out Blue-Eyes from the deck. This variant has fallen out of favor in favor of Kaibaman's raw speed, but Paladin is still useful though, as the ritual cards are much more consistent than Kaibaman and have a bit more utility. This consistency comes with a price, as Blue-Eyes will not be able to attack the turn it is brought out, which gives your opponent time to set up a counter or establish a stronger field.
Even though Dunames and Gearfried have outclassed Jerry's raw attack, Jerry is still the highest attack level 3 in the game. It's a useful normal monster beatstick that can dodge 4-Starred Ladybug, but is weak to Possessed Dark Soul. He's also a plant types, which works well with recently released plant support in Land of the Titans.
Grarl provides a solid 500 ATK boost as well as the unique effect of preventing your opponent from changing their monster's battle positions. The fact that it's an equip spell renders it a bit clunky against Harpies, but some Weevil burn decks can take advantage of the effect, forcing your opponent's monsters into defense so Panda or Shadowslayer can inflict damage. It's not a very popular strategy, but with Security Orb and Enemy Controller it can lock your opponent down out of nowhere.
It is worth noting that the effect applies to your opponent, even if you equip it to their monster.
Useful for certain farming decks, notably Ishizu and Cerberus. Ceal allows you to attack directly in cases where Secret Pass to the Treasures cannot be used.
Used in some farming decks to gain attack with Ritual Weapon and banishing Blue-Eyes from the grave. Not used very often, but can sometimes be a budget alternative to reach 5000+ attack for farming.
Paired up with Cu Chullain or other ritual monsters, Ritual/Fusion weapon offers the highest flat attack boost in the game, tied only with Rising Energy. Combined with Union Attack or Riryoku, it's a cheap and accessible way to boost attack and reach 5000 damage.
A strong card in Rex decks, however Element Saurus' attack has not aged well in a metagame with many 1900 attackers. Saurus is still useful to negate monsters like 4-Starred Ladybug and Yomi Ship though, which have recently started seeing more use thanks to 3-Star Demotion.
Sunlight changes all monsters on your side of the field to face-up defense position, which has obvious synergy with Dream Clown and flip effect monsters. It can be used to trigger flip effects on demand, change your monster to defense position to force your opponent to attack defensive walls like Gardna or Cocoon, and can even counter Enemy Controller.
Counterblow destroys any monsters that attack directly, which isn't very useful in PvP, but can be powerful in some farming decks. For Bakura's gate spawn, Des Counterblow + Destiny Draw + healing was the only consistent way to farm him, and can work for farming Kaiba too, albeit not extremely consistently.
When destroyed by battle, Rai-Mei allows you to add any level 2 or lower light monster from your deck to your hand. This is a surprisingly useful search pool, with notable targets including Unhappy Girl, Magical Merchant, and Time Wizard. Rai-Mei is essential for Unhappy Girl farming to search her out consistently.
Magical Merchant sends cards from the top of the deck to the graveyard, until a spell or trap card is reached. This is one of the most unique effects in the game, capable of sending a huge amount of cards to the graveyard. Normally self-mill is risky, but certain decks can take advantage of it, notably decks that abuse Skull Lair or Chaos Necromancer. As more cards come out that benefit from being in the graveyard, Merchant will only get better.
|Paladin of White Dragon||8|
|Kaiser Sea Horse||8.5|
|Elemental Mistress Doriado||6|
|Absorbing Kid from the Sky||1|
|Divine Grace - Northwemko||8|
|Jerry Beans Man||8.5|
|Garlandolf, King of Destruction||8|
|Servant of Catabolism||1|
|Machine King Prototype||8|
|Djinn Disserere of Rituals||8|
|Ally of Justice Garadholg||6|
|Chopman the Desperate Outlaw||1|
|Emissary of the Oasis||1|
|The Kick Man||1|
|D.D. Crazy Beast||1|
|Senju of the Thousand Hands||9|
|Meteor B. Dragon||8.5|
|Ally of Justice Clausolas||7.5|
|Djinn Prognosticator of Rituals||7.5|
|Dweller in the Depths||8|
|Cú Chulainn the Awakened||8|
|Fairy King Truesdale||7.5|
|Arcane Archer of the Forest||1|
|Release Restraint Wave||7|
|The Beginning of the End||4|
|Shooting Star Bow - Ceal||8|
|Emblem of the Awakening||8|
|White Dragon Ritual||8|
|The Puppet Magic of Dark Ruler||4|
|Fairy of the Spring||6|
|Gravity Axe - Grarl||8|
|Two-Man Cell Battle||6.5|
|Ritual of Destruction||8|
|Ritual of Grace||8|
|Ray of Hope||1|
|A Major Upset||1|
|High Tide on Fire Island||4|
|Treaty on Uniform Nomenclature||4|
|Altar for Tribute||4|