Crusaders' Battlegrounds

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Notable Cards to Pull
Card Explanation

The most important Noble Knight in the deck bar Drystan, Medraut is a huge part of Noble Knight's consistency. Being able to special summon a monster AND re-equip a Noble Arms equip spell fuels the deck's swarming and popping capabilities. An extremely common play is to summon Medraut, equip it with a Noble Arms, special summon Drystan, and then equip Drystan with the equip, destroying a face-up card. Paired up with Arfeudutyr, this combo can destroy up to 3 cards and establish board control, which single handedly makes Noble Knights a rogue competitor. 

3 Medraut is essential for Noble Knights.

Grandmaster single handedly changed the way Six Samurai are played. Previously, the deck was slow and relied on normal summoning monster to activate their effects, but Grandmaster is a free Six Samurai special summon that speeds up the deck immensely. He allows the normal Six Samurai (Zanji/Yaichi for example) to activate their effects turn 2, and makes Great Shogun Shien far easier to summon. Not to mention his utility himself, as a special summonable 2100 monster that can recover itself when destroyed by a card effect. 

3 Grandmaster hugely improves Six Samurai decks. 

DDR is generic revival, which deserves a mention for sheer utility. It's not used very frequently now, but in any meta where monsters are banished frequently, DDR is make use of the banished pile. 

0-2 copies are nice to own, but not necessary. 

While Crossout is very specific about what it can destroy, it is permanent and free destruction. It's utility varies with the meta, but banishing and destroying a face down monster hard counters specific decks such as Worms or Sylvans, so it's worth owning as a tech choice. 

1-2 are recommended as tech. 

The other half of the Noble Knight engine, Drystan is key in giving the deck disruption and protection, all in one card. If he's equipped with a Noble Arms equip card, he can target and destroy one face-up card. It's one of the easiest sources of destruction in the game, and he works well with Noble Arms' secondary effect. They re-equip to a monster once destroyed, so cards like Double Cyclone or Wild Tornado can be used on your opponent's turn to destroy your own equip spells and disrupt your opponent. 

3 are required for Noble Knights.

Berlineth is sometimes used in Hazy Flames as easy tribute material that synergizes with the deck's fire theme. Compared to Dynatherium (the closest competition for easy tribute fodder), Berlineth requires a discard, but can look at the opponent's hand once he's tributed. Unfortunately your opponent gets the card back during their turn, but it's still information on your opponent's hand and can be reused since Berlineth is a fire type that be summoned with Sphynx. 

0-2 are recommended for Hazy Flames.

Special Hurricane requires a discard, but it's effect can potentially clear an entire board for a low cost. Simply discarding one card can nuke an Amazoness or Fur Hire board, which is an invaluable tech choice. 

1-2 are recommended as a tech.

Sinyou has a fantastic effect that gives Bujins a huge push into playability. The deck can send Sinyou to the grave very easily, and once he's in there, Sinyou guarantees that a Bujin monster can defeat any opponent's monster in battle. Unfortunately, it halves battle damage at the same time, but the fact that Sinyou activates in grave means that players will almost always overlook his effect and lose an important monster to battle. 

3 are recommended for Bujins. 

Cards From Pack
Cards Rarity
Berlineth the Firestorm Vassal
The Dark Creator
Silent Swordsman LV7
Great Maju Garzett
Thestalos the Firestorm Monarch
Grandmaster of the Six Samurai
D.D. Assailant
Noble Knight Medraut
D.D.R. Different Dimension Reincarnation
Nobleman of Crossout
Xing Zhen Hu Replica
Granmarg the Rock Monarch
Silent Swordsman LV5
Steelswarm Mantis
Noble Knight Drystan
Spirit of Flames
Evilswarm Heliotrope
Secret Six Samurai - Rihan
Recurring Nightmare
Special Hurricane
Escalation of the Monarchs
By Order of the Emperor
Steelswarm Hercules
Steelswarm Longhorn
Belial - Marquis of Darkness
Steelswarm Caucastag
Darknight Parshath
Ignoble Knight of Black Laundsallyn
Bujin Hirume
Bujin Mikazuchi
Bujingi Hare
Bujingi Quilin
Bujingi Sinyou
Evilswarm Ketos
Noble Knight Borz
Noble Knight Gawayn
Noble Knight Peredur
Ogre of the Scarlet Sorrow
Secret Six Samurai - Kizaru
Steelswarm Gatekeeper
Strike Ninja
Card Blocker
Hero Kid
Noble Knight Artorigus
Glory of the Noble Knights
Noble Arms - Arfeudutyr
Noble Arms - Caliburn
Noble Arms - Gallatin
Noble Arms of Destiny
Pot of Acquisitiveness
Silent Sword Slash
Return of the Six Samurai
Super Junior Confrontation
Metallizing Parasite - Lunatite
Metallizing Parasite - Soltite
Big Eye
Bujingi Turtle
Noble Knight Bedwyr
Noble Knight Gwalchavad
Secret Six Samurai - Doji
Steelswarm Caller
Vylon Hept
Vylon Pentachloro
Vylon Soldier
Vylon Stigma
Vylon Tesseract
Vylon Vanguard
Rocket Jumper
Secret Six Samurai - Hatsume
Silent Swordsman LV3
Spirit of the Six Samurai
Steelswarm Sentinel
Damage Eater
Steelswarm Genome
Mad Reloader
Card Advance
Chain Summoning
Cunning of the Six Samurai
Darkness Approaches
First Step Towards Infestation
Frost Blast of the Monarchs
Last Chapter of the Noble Knights
Secret Skills of the Six Samurai
Vylon Component
Vylon Material
Vylon Matter
Vylon Polytope
Brutal Poison
Chain Whirlwind
Driving Snow
Formation Union
Infestation Ripples
Infestation Tool
Infestation Wave
Kid Guard
Miracle Kids